People who liked this post
Spoilers

  • MFN-TEST
    • League Home
    • Playoff Picture
    • Power Rankings
    • Hall of Champions
  • League Forums
  • Players
    • Search
    • Draft History
    • Trades
  • Coaches
    • Search

  • Community
  • Log In
Game Engine Beta Discussion: Gameplay Updates for 4.7
League News/General Discussion
NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.
  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • ›
ArmoredGiraffe
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by ArmoredGiraffe @ 7/10/2026 7:54 am
Dang Ray, here I thought you were a player who valued skills and not useless skilled 95 speed players. I thought you would be horrified to see someone talk about a player with 100 B&R, 80 M2M, and 86 Punish deserve to be burned for only being 79 speed lmao
warrior462
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by warrior462 @ 7/10/2026 10:19 am
Just took a quick look at the top defense in yds/attempt allowed (New England) to see what it takes to get it done right now. I am, again, just simply at a loss. The defensive roster middling at best, with some solid players and some big holes. The play calling is schizophrenic, appearing to take a "throw all the possible personnel and plays in a hat and pick one at random without regard for how the offense is lining up" approach. I am just completely dumbfounded. This can't be the approach we need to take to have a successful defense right now.
stellasogood
Re: Game Engine Beta Discussion: Gameplay Updates for 4.7
by stellasogood @ 7/10/2026 10:53 am
depth is the key in this injury-prone keague
  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • ›
Copyright ©2013-2026 Catalyst Productions | Weather data powered by Visual Crossing
Game Engine Version Bleeding Beta | Website Version 447358a
Terms & Conditions | Privacy Policy