Mr Krazy said:
Well that was painful to watch. My offensive line was getting shredded all game long by Arizona.
Blitzing is still OP against..well, pretty much everything.
There definitely needs to be more added to counter the blitz before V0.4.1 gets released, otherwise blitz heavy teams will dominate over teams that actually gameplan and play the game how it should be.
Screen plays, new routes, audibles, increasing the effect of intelligence to impact the QB's ability to recognize blitzes and find an open route, whatever it takes to stop teams that blitz every down from constantly wrecking offenses.
Screens get blown up from blitzes quite a bit in the NFL now days cause DE's and LB's are so fast and smart they can adjust mid play. The screen seems to work better against medium to deep drop coverages when defenses get strung out.
I still think better check down ability would help as long as LB's are able to stop the big play so it wouldn't get out of hand. The occasional break away by the wr or an int here and there wouldn't be bad either.
The whole purpose of the blitz is to not only to get to the QB but to not give the QB enough time to find an open receiver. The QB's ability to find the safety valve, check down receiver or throw the ball away should be tied into intel like you said. Along with the defenses intel for the ability to prevent it.
Maybe fullbacks blitz pick up ability and TE's on short routes are under valued right now as well. I'd throw RB's in there but come on, most of em **** at blocking. lol With the exception of a few. The FB's - blitz pick up ability- and -TE's catch in traffic ability on the short routes- could help too.
Heck this game is still heads above any other text sim football game out there. And that's how it is now. The way we keep testing things and relaying info and jdb keeps improving it, the future looks very bright.
Last edited at 4/01/2017 3:34 pm