NOTICE: This league is using the BLEEDING EDGE game engine. For more information, click here.

The new user interface is in preview!

Want to check it out? Click here! (If you don't like it, you can still switch back)

League Forums

Main - League News/General Discussion

Re: 2031 Season

By WarEagle
4/01/2017 8:41 am
blackflys wrote:
Teams blitz all the time in the NFL.


I don't believe this to be accurate.

I researched this about a month ago and discovered the highest blitzing teams in the NFL blitzed on around 44% of the plays.

In MFN it's 90-100%.

Re: 2031 Season

By blackflys
4/01/2017 9:57 am
Way more then pro for sure. Average in 75 is around 65 percent and other leagues probably 80
Your average is around 35.
Your right the whole site is over the percentage but like a fumble or a penalty it should not be the focus and get used as a reason the game gives you not much intrest. im not sure why Updates aren't happening daily and that would start with ratings being adjusted . Example 25 is a bottom not 0 might change the whole game if the ratings were adjusted it might solve many problems. Testing needs more evaluation by more people.

How are the ratings practically the same for two years?

Re: 2031 Season

By Beercloud
4/01/2017 3:27 pm
Mr Krazy said:
Well that was painful to watch. My offensive line was getting shredded all game long by Arizona.

Blitzing is still OP against..well, pretty much everything.

There definitely needs to be more added to counter the blitz before V0.4.1 gets released, otherwise blitz heavy teams will dominate over teams that actually gameplan and play the game how it should be.

Screen plays, new routes, audibles, increasing the effect of intelligence to impact the QB's ability to recognize blitzes and find an open route, whatever it takes to stop teams that blitz every down from constantly wrecking offenses.


Screens get blown up from blitzes quite a bit in the NFL now days cause DE's and LB's are so fast and smart they can adjust mid play. The screen seems to work better against medium to deep drop coverages when defenses get strung out.

I still think better check down ability would help as long as LB's are able to stop the big play so it wouldn't get out of hand. The occasional break away by the wr or an int here and there wouldn't be bad either.

The whole purpose of the blitz is to not only to get to the QB but to not give the QB enough time to find an open receiver. The QB's ability to find the safety valve, check down receiver or throw the ball away should be tied into intel like you said. Along with the defenses intel for the ability to prevent it.

Maybe fullbacks blitz pick up ability and TE's on short routes are under valued right now as well. I'd throw RB's in there but come on, most of em **** at blocking. lol With the exception of a few. The FB's - blitz pick up ability- and -TE's catch in traffic ability on the short routes- could help too.

Heck this game is still heads above any other text sim football game out there. And that's how it is now. The way we keep testing things and relaying info and jdb keeps improving it, the future looks very bright.

Last edited at 4/01/2017 3:34 pm

Re: 2031 Season

By kicker10bog
4/03/2017 8:10 am
Good game, Detroit.

I fixed my go for 2 settings after this game. hahaha.

Re: 2031 Season

By setherick
4/03/2017 8:39 am
kicker10bog wrote:
Good game, Detroit.

I fixed my go for 2 settings after this game. hahaha.


I realized that I never put in my fourth quarter rules. /headdesk/

Re: 2031 Season

By kicker10bog
4/03/2017 8:48 am
Haha. Yeah. I would have headdesked too when my team went for 2 down 11 if I wasn't in a recliner. I was shocked. I guess that's what I get for not setting those up. Ultimately it didn't hurt my team though.

Re: 2031 Season

By WarEagle
4/03/2017 7:22 pm
kicker10bog wrote:
Haha. Yeah. I would have headdesked too when my team went for 2 down 11 if I wasn't in a recliner. I was shocked. I guess that's what I get for not setting those up. Ultimately it didn't hurt my team though.


That seems to be the default setting for some reason.

Re: 2031 Season

By kicker10bog
4/03/2017 8:11 pm
WarEagle wrote:
kicker10bog wrote:
Haha. Yeah. I would have headdesked too when my team went for 2 down 11 if I wasn't in a recliner. I was shocked. I guess that's what I get for not setting those up. Ultimately it didn't hurt my team though.


That seems to be the default setting for some reason.


Yeah, and that surprised me. Not a big deal though. .... Probably would have won me the game if we had been successful. lol.

Re: 2031 Season

By jdavidbakr - Site Admin
4/03/2017 8:27 pm
The default comes from this chart:

http://theredzone.org/Features/TwoPointConversionChart.aspx

I'm not quite sure exactly why down by 11 should be go for two, I think it's come up before and was the reason you now have control over it.

Re: 2031 Season

By JCSwishMan33
4/03/2017 8:32 pm
jdavidbakr wrote:
The default comes from this chart:

http://theredzone.org/Features/TwoPointConversionChart.aspx

I'm not quite sure exactly why down by 11 should be go for two, I think it's come up before and was the reason you now have control over it.


I think the logic is that if you were down 11, and you get the TD, making the 2 puts you in position to tie with a field goal (statistically easier to do than a TD just from field position).

IF you're looking at a TD bringing you to within 11... I guess getting the 2, you're still looking at it from a FG vs TD point of view (3 FGs as opposed to TD + FG)... But that's not so clear.
Last edited at 4/03/2017 8:37 pm