jdavidbakr wrote:
I've wanted to add combine data to the player info, but I want more than the 40-yard dash time (which would be easy to calculate). The other drills will take some thought as to how to calculate from the player's attributes, which is why I haven't done it yet.
The other drills are straight line speed also, but they have turns involved . Those turns should be measured with the same ratings as generally the smaller is quicker at turning.
The 20 yard shuttle goes 5 yards and a 180' turn then 10 yards and a 180' turn then 5 more yards. Essentially they are 5 and ten yard splits with different points of slowing down to turn and starting back up again.
Acceleration is the measure of slowing down and speeding up, but the actual turn is a fluid movement tied in to quick twitch muscle response. Which in my opinion should use both speed and acceleration in tandem to achieve desirable turning speed to achieve combine numbers . (I assume the game uses a flat number which dictates turning speed on the feild)
The 3 cone uses a five yard start then goes in to a 180' turn followed by another five yards, but then it's a 90' turn then 5 more yards heading in to an 180' degree turn and finishes with another 5 yards and another 90' turn and a five yard finish.
Bench is another story but the numbers for a one rep max is very tied into how many reps a guy can do a 225. To me using a linear measure like a weight adjustment combined with the strength rating will give you numbers but I would prefer the players height playing a part here.
Shorter players have shorter arms which physically puts them at an advantage to bench. As most top performers in the bench are around 6 foot 1. A 6 foot 7 tackle might put up 23 reps at 300 pounds , but the 6 foot 1 DT with the same strength and weight numbers would have better bench scores, but would not be stronger , but would have a better chance of gaining leverage due to being shorter. Simpler might be better for this one.
The vertical and broad jump are also measures of quick twitch. Using punish here does work, but it is not a jumping rating. As it covers a gambit of football skills like concentration and the ability to deliver a big hit or catch the ball in traffic.
The wonderlick might be the easiest. Just use intelligence , but remember that is a test and more probowlers than you think scored below a ten on there wonderlick. Most are RB, LB , DB, and DT where natural football instinct and good coaching can overcome the ability to take a written test.