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Re: 0.4.2 Discussion

By blackflys
7/26/2017 8:38 am
raymattison21 wrote:
Blitzing is still the most powerful scheme.....just not using 3 to 4 blitzes in not as powerful any more. 7 or eight is legit . As when you divide 70 snaps per game by 7 different blitzes your counts stay below ten for each play. If you get that closer to 5 it is just like the old engine. Perhaps slightly different due to the hot reads, but that is with a familiar scouted intelligent qb.

Still imo any old qb can hot read and or make a normal read when underneath receivers are wide open. The code looks to the blitz side but often ignores completely wide open players. And when they are it is likely to see Andre dropped ball.

QB need a bunch of tweaks still. Blitzers cause c8de penalties against qbs and it's recievers that are unnecessary . Blitzers also b line running backs ands if they get better pursuit angles on backs. The only you get yards vs the blitz is if thier is an overuse penalty in the first place. That's gives ands blitzin oriented defense a big head start.

I am no convinced in the weight effect applications last season either. What about a tackle for loss stat . D line has been nerfed unless the LB misses a tackle in the back feild and they come and clean it up. Still, it is all tied to blitzes


In 75 I just scouted you and your playbook on defense was over 80 percent blitz plays. Mine was 65 percent. I'm not talking about our game I'm talking about the four games before. 80 percent is most likely in the top 5 most blitzing team in the league.

I don't have a problem with it and think that jdb has done a good job making the blitz beatable. You might look at all the short yard plays blitzes result in but with no way to see how many points and total yards come off a blitz play not working you can't really determine the success rate.

Blitzing doesent effect games as much as the players do. A bad defense can blitz all day long and still lose games.



Re: 0.4.2 Discussion

By raymattison21
7/26/2017 9:12 am
blackflys wrote:
raymattison21 wrote:
Blitzing is still the most powerful scheme.....just not using 3 to 4 blitzes in not as powerful any more. 7 or eight is legit . As when you divide 70 snaps per game by 7 different blitzes your counts stay below ten for each play. If you get that closer to 5 it is just like the old engine. Perhaps slightly different due to the hot reads, but that is with a familiar scouted intelligent qb.

Still imo any old qb can hot read and or make a normal read when underneath receivers are wide open. The code looks to the blitz side but often ignores completely wide open players. And when they are it is likely to see Andre dropped ball.

QB need a bunch of tweaks still. Blitzers cause c8de penalties against qbs and it's recievers that are unnecessary . Blitzers also b line running backs ands if they get better pursuit angles on backs. The only you get yards vs the blitz is if thier is an overuse penalty in the first place. That's gives ands blitzin oriented defense a big head start.

I am no convinced in the weight effect applications last season either. What about a tackle for loss stat . D line has been nerfed unless the LB misses a tackle in the back feild and they come and clean it up. Still, it is all tied to blitzes


In 75 I just scouted you and your playbook on defense was over 80 percent blitz plays. Mine was 65 percent. I'm not talking about our game I'm talking about the four games before. 80 percent is most likely in the top 5 most blitzing team in the league.

I don't have a problem with it and think that jdb has done a good job making the blitz beatable. You might look at all the short yard plays blitzes result in but with no way to see how many points and total yards come off a blitz play not working you can't really determine the success rate.

Blitzing doesent effect games as much as the players do. A bad defense can blitz all day long and still lose games.





This was a book I put in to throw you off . Click and go. I wish I remember which one but it was from the old code . ( at least 20 books ago) Routinely , I blitz alot. 2 real years ago, when I came in to one and did well vs. Veteran gms .....I counted my blitzes percent. It was at 78%. I commented that I think that the reason my team did well. I was shunned then too. No matter.

This situation is different as I did not adjust the book to the latest exploit. Look at my game vs. Pun in one. It was an old book from when I played in cust 22. Late in the game I got killed cause of blitzes . Neither were tuNed to what I described above in your quote of my references towards this code.

Also, there are unrealistic offensive exploits hat happen to work vs. Pun in the first half, but not in the second. So, in general I don't know where your coming from.

Join the slow league and check out what I got planned for that defense . Hopefully jdb doesn't change much as I wanted to try this for a few seasons now but never had the coach book / players.

You have to remember I am coming from a place of what should be expected (by general users). ....not what works as coded, and gamed by experienced usres.

Re: 0.4.2 Discussion

By blackflys
7/26/2017 11:13 am
You blitz 80 percent and your 0-5 . Might be able be unstoppable in random garbage leagues but your blitz argument is tired. You complained about all the best teams blitzing the majority of the time hinting that's why they were mainly successful. While you blitz just as much as anyone

Re: 0.4.2 Discussion

By blackflys
7/26/2017 11:19 am
If you want to win it's not the exploits as you claim. It's the players you have mixed with the system you run. You come up with excuse after excuse. Your trying any and every so called exploits. Happy tanking

Re: 0.4.2 Discussion

By setherick
7/26/2017 5:47 pm
setherick wrote:

Here's one about route running.

Can we end the concept that receivers default to coming back to the QB when their route ends? It was better when the receivers turned up field or continued to the sideline. Here's an example from the 122 TE short passing play where the TE runs to the flat. The TE hits the end of his route and immediately turns around and comes back: https://paydirt.myfootballnow.com/gamecenter/view/43#7621

In the past, the TE would continue to the sideline and typically be open for a 5-10 yard gain. Now, this play is basically useless because the TE hits the end of his route before the QB makes a decision every time.



Reposting this because my original post got buried, and I was looking for an answer on this since it seems to be the one that could be the most controversial.

Re: 0.4.2 Discussion

By blackflys
7/26/2017 6:49 pm
One thing that is a little ballooned is the numbers a stud QB can put up. The average rating is close to real if you added all the qbs up. The top three or so guys end with 50 TD less then 10 pics over 120 QB rating. In league 77 their is five QBs over 120 and all have 45+TD less then 10'pics after 14 games.

Not every league will see this but the majority. Not sure how you can fix this and also the running game can be dialed down a little bit. Average ypc is over 6. I don't think the DTs make enough of a contribution in the run game. The RB blows by the first line almost every carry.

Re: 0.4.2 Discussion

By setherick
7/26/2017 7:21 pm
blackflys wrote:
One thing that is a little ballooned is the numbers a stud QB can put up. The average rating is close to real if you added all the qbs up. The top three or so guys end with 50 TD less then 10 pics over 120 QB rating. In league 77 their is five QBs over 120 and all have 45+TD less then 10'pics after 14 games.

Not every league will see this but the majority. Not sure how you can fix this and also the running game can be dialed down a little bit. Average ypc is over 6. I don't think the DTs make enough of a contribution in the run game. The RB blows by the first line almost every carry.



I agree with what you're saying, but I don't think it's a result of QB play. I don't think QBs are good enough yet. They still make bad reads and they take too long to make those reads.

What I see is what I have seen. DB coverage is terrible. If the ball isn't batted at the line or the DB doesn't bat the ball before it gets close the WR, it's a reception as long as the receiver has OK courage. Now, if the WR is wide open and doesn't get the courage bonus, the WR is just as likely to drop the ball as he is to catch it. This has been an issue since I first started playing tho.

EDIT: Meant to add if the QB isn't under pressure as well. Even if the QB is under pressure, I've been seeing QBs with good break tackle Big Ben'ing the pocket and rifling passes downfield with abandon.
Last edited at 7/26/2017 7:24 pm

Re: 0.4.2 Discussion

By raymattison21
7/26/2017 9:13 pm
blackflys wrote:
You blitz 80 percent and your 0-5 . Might be able be unstoppable in random garbage leagues but your blitz argument is tired. You complained about all the best teams blitzing the majority of the time hinting that's why they were mainly successful. While you blitz just as much as anyone


I had you beat by blitzin my other plan were vanilla . Get your facts strait . I am glad you point out my record . I will have great pick . Maybe you understand or are just act dumb to single me out .

Re: 0.4.2 Discussion

By raymattison21
7/26/2017 9:14 pm
blackflys wrote:
If you want to win it's not the exploits as you claim. It's the players you have mixed with the system you run. You come up with excuse after excuse. Your trying any and every so called exploits. Happy tanking



You just make stuff up. Flat out lier. You have always been a guy who picks a fight . But have nothing to stand on.

Re: 0.4.2 Discussion

By raymattison21
7/26/2017 9:16 pm
setherick wrote:
setherick wrote:

Here's one about route running.

Can we end the concept that receivers default to coming back to the QB when their route ends? It was better when the receivers turned up field or continued to the sideline. Here's an example from the 122 TE short passing play where the TE runs to the flat. The TE hits the end of his route and immediately turns around and comes back: https://paydirt.myfootballnow.com/gamecenter/view/43#7621

In the past, the TE would continue to the sideline and typically be open for a 5-10 yard gain. Now, this play is basically useless because the TE hits the end of his route before the QB makes a decision every time.



Reposting this because my original post got buried, and I was looking for an answer on this since it seems to be the one that could be the most controversial.



Any chance he get s he will try to hurt me and others. As well as the growth of the game . So lame and off point