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Re: 0.4.2 Discussion

By setherick
7/27/2017 6:23 am
I can't find the original thread, but I think this qualifies as a punt return run to the sideline: https://beta87.myfootballnow.com/gamecenter/view/421#78190

Re: 0.4.2 Discussion

By Ares
7/27/2017 7:10 am
setherick wrote:
Here's a post about hot reads thrown to players who are supposed to stay in and block.


For myself personally, I just don't think the "Hot Read" fix is currently working at all. When it "works" it's what Seth posted: a player who was supposed to stay in to block instead goes uncovered in the center of the field for a TD. This basically just means that a handful of blitzes are no longer usable. So blitzing hasn't been nerfed so much as limited to ensuring, as Seth pointed out, that you have 5 players available in man coverage. Any blitz that fails to account for this has to be removed from the PB or it'll be a liability. And sometimes the hot read still fails, as I've posted before in the bug forum where it targets a blocker instead of the open player. Otherwise I haven't really seen it working as a counter versus over-blitzing. When it was first introduced I posted some long explanations about why it isn't working and don't really feel like repeating myself, but in basic summation man coverage is way too tight when there's no one over top to help.

setherick wrote:

Here's one about route running.

Can we end the concept that receivers default to coming back to the QB when their route ends? It was better when the receivers turned up field or continued to the sideline. Here's an example from the 122 TE short passing play where the TE runs to the flat. The TE hits the end of his route and immediately turns around and comes back: https://paydirt.myfootballnow.com/gamecenter/view/43#7621

In the past, the TE would continue to the sideline and typically be open for a 5-10 yard gain. Now, this play is basically useless because the TE hits the end of his route before the QB makes a decision every time.


Receivers coming back is a massive pet peeve of mine. So many plays are unusable because the routes end up with the WR several yards behind the LOS. And when a receiver is coming back their momentum is just way too much, 'cause even when they catch it wide open it takes them forever to stop running the wrong direction and turn around.

Re: 0.4.2 Discussion

By Ares
7/28/2017 10:49 pm
Case and point example: https://private75.myfootballnow.com/gamecenter/view/1490#277936

Re: 0.4.2 Discussion

By setherick
7/29/2017 6:49 am
Tackling could still use some work: https://beta87.myfootballnow.com/gamecenter/view/445#82559

Part 2: https://beta87.myfootballnow.com/gamecenter/view/445#82605

I don't know what causes defenders to run through ball carriers.

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In 0.4.X, can we get a depth chart for Punt Return Blockers and Kick Return Blockers? They still default to gunners.

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Another comeback to the QB gone bad: https://beta87.myfootballnow.com/gamecenter/view/447#82952

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I'll just keep adding to this post until someone else replies.

Play overuse is complete **** when it comes to the run game and general **** all around. My opponent ran the 46 Weak Blitz 40(!!!) times in this game against the 113. It completely dominated my running game, and I only burned it a few times in the passing game: https://mfn1.myfootballnow.com/log/6762

It's really inconsistent.
Last edited at 8/02/2017 7:38 am

Re: 0.4.2 Discussion

By Mcarovil
8/02/2017 10:24 am
Anyone mention these monster kick off returns. Just a few. It's in most leagues but these two are classic.

https://beta87.myfootballnow.com/gamecenter/view/461#85308

https://beta87.myfootballnow.com/gamecenter/view/461#85332

Are kickoffs pre-determined or a result of a series of events in the code. Sometime you can just tell there is no way the kick returner is going down. Thanks and sorry if it's been asked and answered.

Re: 0.4.2 Discussion

By setherick
8/02/2017 6:29 pm
Mcarovil wrote:
Anyone mention these monster kick off returns. Just a few. It's in most leagues but these two are classic.

https://beta87.myfootballnow.com/gamecenter/view/461#85308

https://beta87.myfootballnow.com/gamecenter/view/461#85332

Are kickoffs pre-determined or a result of a series of events in the code. Sometime you can just tell there is no way the kick returner is going down. Thanks and sorry if it's been asked and answered.


Also this one: https://beta87.myfootballnow.com/gamecenter/view/447#82899

Theme: Kickers get trucked.

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A few observations from the past few games. I don't know what meaningful changes are planned or ready to be pushed in, so I haven't taken the time to do good film review (I don't really have time yet anyway).

1) https://mfn1.myfootballnow.com/gamecenter/view/6792#1227128
a) Another play where the defender runs through the ball carrier instead of attempting to make a tackle. If he attempts to make it, he does so badly, considering the defender has 71 tackle

2) https://mfn1.myfootballnow.com/gamecenter/view/6792#1227146
a) Note 42 covering the slot. I've been seeing more of these plays where the DB appears to fall down at the snap and can't recover. What causes these? Bad M2M?

3) https://beta87.myfootballnow.com/gamecenter/view/506#93589
a) Holding penalties are absolutely out of control. Most of them, like this one, make absolutely no sense. The penalty is WAY overcalled. I think I had 11 holding penalties in my last MFN-1 game. And I haven't had a game with fewer than say 8 combined holding penalties since I started playing again. It needs to be toned down. A lot.

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1) https://paydirt.myfootballnow.com/gamecenter/view/164#29269
a) Why does the TE stop and turn around after catching the ball? He's already running toward the sideline, and he has a clear lane up the field along the sideline. If he cuts upfield, this is a 20-30 yard gain. It could be a TD if he gets a spring block from the WR upfield.

2) https://paydirt.myfootballnow.com/gamecenter/view/164#29333
a) This is 0.4.1 game, but here's another one of those weird plays where the DE turns away from the QB. I don't remember if this has been fixed in 0.4.x yet.
Last edited at 8/14/2017 9:28 pm

Re: 0.4.2 Discussion

By blackflys
8/18/2017 8:42 am
raymattison21 wrote:
blackflys wrote:
If you want to win it's not the exploits as you claim. It's the players you have mixed with the system you run. You come up with excuse after excuse. Your trying any and every so called exploits. Happy tanking



You just make stuff up. Flat out lier. You have always been a guy who picks a fight . But have nothing to stand on.



https://cust77.myfootballnow.com/community/2/3501?page=1#23254
Last edited at 8/18/2017 9:03 am

Re: 0.4.2 Discussion

By raymattison21
8/18/2017 8:59 pm
blackflys wrote:
raymattison21 wrote:
blackflys wrote:
If you want to win it's not the exploits as you claim. It's the players you have mixed with the system you run. You come up with excuse after excuse. Your trying any and every so called exploits. Happy tanking



You just make stuff up. Flat out lier. You have always been a guy who picks a fight . But have nothing to stand on.



https://cust77.myfootballnow.com/community/2/3501?page=1#23254


Live in the now....bully smasher forever

Re: 0.4.2 Discussion

By setherick
8/21/2017 7:28 am
My last three games had 19 combined interceptions. After throwing only 2 INTs through the first 8 games, my QB has thrown 8 in the past three. He would have thrown more if some hadn't been called back.

I thought this was a QB logic problem, and it partially is. But when I went back to look at the game tape, I started noticing a lot of problems with the OL still.

1) The OL don't stay home. I never realized how bad this was until recently. Gs particularly don't hold their position, which allows LBs to come free on blitzes.

2) The OL flaw where once a player breaks the pocket all the OL stop blocking still exists.

3) OL spacing is really bad. It's particularly noticeable on the 203 plays.

Not all INTs shown here, and my analysis of each play went where it did. I didn't bother to look at both QB and OL logic on each play, so I'm sure I'm missing things downfield on the plays where the OL interested me more.

Game 1 - 8 Combined INTs (some called back)

1) https://mfn1.myfootballnow.com/gamecenter/view/6855#1238395
a) I send an overload blitz here, but I wanted to call it out because it highlights something I've noticed about OL play. Once one defender breaks the pocket, the rest of the OL stops blocking.

2) https://mfn1.myfootballnow.com/gamecenter/view/6855#1238414
a) This is a perfect example of how the OL doesn't stay home, which results in screwing the QB a lot. On the snap, the LG doesn't have a man to block. So he turns away from the play and move backwards. He then decides to double the DE, which allows the LB to come free. After one defender crosses the LOS, then the rest of the OL just puts down their hands and lets everyone go.

3) https://mfn1.myfootballnow.com/gamecenter/view/6855#1238502
a) OL quits blocking and the QB panics.

4) https://mfn1.myfootballnow.com/gamecenter/view/6855#1238520
a) On this play, the DEs completely obliterate my OTs. Here's why. The spacing is really poor. Since I'm running a 203 on this play and my opponent has his DEs wide, the OTs need to hedge out instead of staying tight against the OG. The problem of course, not that it really matters given that the OL is going to stay home anyway, is if the OTs hedged corrected, they would open up the gap between the G and OT. Again, until OL stay home, this doesn't matter.

5) https://mfn1.myfootballnow.com/gamecenter/view/6855#1238541
a) Same problem as above. OL spacing allows the DEs to overrun the OTs. And once one defender gets beyond the OL, then all come free.

6) https://mfn1.myfootballnow.com/gamecenter/view/6855#1238554
a) The QB has TWO WRs WIDE OPEN and chooses to throw to the covered one. After waiting 3 seconds for the DL to get to him. Ridiculous.

Game 2 - 7 Interceptions (some called back)

1) https://mfn1.myfootballnow.com/gamecenter/view/6871#1241379
a) The old DT interception when the QB tries to throw the check down. I don't know what happens to the OL on the play. It looks like one guy takes the play off so everyone else does because of the glitch where everyone stops blocking. Fun. The holding call after the INT really makes this play special.

2) https://mfn1.myfootballnow.com/gamecenter/view/6871#1241382
a) The converted QB misses the chip blocking allowing the LB to come free. And once he's free, the OL stops blocking. The INT down field is a 50/50 ball, so that's not really the problem.

Game 3 - 4 combined INTs

1) https://mfn1.myfootballnow.com/gamecenter/view/6900#1246638
a) The QB has no business throwing this pass. The TE has double coverage. Meanwhile, the slot WR is wide open 10 yards up the field. Both are running short routes. The QB has 100 FOV and 94 INT.

2) https://mfn1.myfootballnow.com/gamecenter/view/6900#1246720
a) This one is a little more questionable. The QB can either throw the ball to the TE or to the WR that is coming underneath the route. If he throws to the WR, it's probably a first down. And if not, it's an 8 yard gain.

Last edited at 8/21/2017 10:20 pm

Re: 0.4.2 Discussion

By setherick
8/23/2017 7:15 am
In the short passing thread on the main forums, I wrote about how certain routes break apart a defense once the WR starts free running. We had some great examples of this in my game this week with the 113 Post Flags route.

1) https://mfn1.myfootballnow.com/gamecenter/view/6915#1249353
a) Watch the RG on the snap. He suddenly sprints across the OL to pick up a blitzing RB. I'm not sure how he gets there let alone why he's the one in blitz pick up.

2) https://mfn1.myfootballnow.com/gamecenter/view/6915#1249365
a) All punt retuners turn left. All pun retuners turn right. All punt returners turn left. All punt returners turn right.

3) https://mfn1.myfootballnow.com/gamecenter/view/6915#1249395
a) This WR that catches this TD starts with double coverage. Why doesn't either DB, you know, cover the guy?

4) https://mfn1.myfootballnow.com/gamecenter/view/6915#1249468
a) Watch the CB and WR at the top of the screen. It took me about 2 minutes to figure out what happened before I looked at the play the offense is running. AND THEN it made perfect sense. The WR is running a flag, but since he starts so close to the side line, he hits the end of his route almost immediately after turning right. He then pivots immediately to the left because he's free running at that point. The DB doesn't react because he's in M2M and his receiver has finished his route, so he's not really sure what to do. (Being in M2M is what allowed the DB to drift to the sideline and wait.) This play can't be explained away by Route vs M2M Cover or Intelligence. This is just what happens when a WR starts free running a route. The DBs just don't know what to do. This is the same thing that happens with all of the quick hook plays too. I'll have to find examples of those.

5) https://mfn1.myfootballnow.com/gamecenter/view/6915#1249529
a) Same post flags play as above. (I always wondered why Infinity loved this play so much, but now I see why.) Watch the interaction between the top two WRs and DBs. When both WR hit the end of their routes, they turn to the middle of the field. The DB covering the outside guy is so far out of position by this point he's irrelevant. The DB covering the slot does something weirder. He's in M2M on the slot, but he let's the slot go once the slot hits the end of his route. This is expected. But then he acts like he's going to front the outside receiver. Except then he doesn't. He just stands there and watches the outside receiver catch the easy first down.