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Re: [Update] Game engine version fbecf8b

By jdavidbakr - Site Admin
11/26/2018 4:23 pm
I think I've identified the issue where your QBs would start hot and then fade. Turns out it was a buffer overflow error. I believe I've fixed it - I re-simmed the wild card week with the fix in place. If you want to see your game, it's here: http://mfn1.myfootballnow.xyz/box/8980 - I'll probably only leave it up for the next 24 hours or so.

Re: [Update] Game engine version fbecf8b

By setherick
11/26/2018 8:46 pm
jdavidbakr wrote:
I think I've identified the issue where your QBs would start hot and then fade. Turns out it was a buffer overflow error. I believe I've fixed it - I re-simmed the wild card week with the fix in place. If you want to see your game, it's here: http://mfn1.myfootballnow.xyz/box/8980 - I'll probably only leave it up for the next 24 hours or so.


What is this? http://mfn1.myfootballnow.xyz/watch/8980#1639680

Also, is this fix in beta for tonight?
Last edited at 11/26/2018 8:50 pm

Re: [Update] Game engine version fbecf8b

By jdavidbakr - Site Admin
11/26/2018 11:28 pm
Yes, I pushed this fix to beta.

Re: [Update] Game engine version fbecf8b

By setherick
11/27/2018 6:08 am
In general, passing looks better this game. I'm still concerned about the number of sacks that come from the edge. I don't understand why tackles block inside on some plays and then block normally on others. I wouldn't be completely shocked if it's play experience since I keep switching my playbook around.

Re: [Update] Game engine version fbecf8b

By raymattison21
11/27/2018 6:49 am
setherick wrote:
In general, passing looks better this game. I'm still concerned about the number of sacks that come from the edge. I don't understand why tackles block inside on some plays and then block normally on others. I wouldn't be completely shocked if it's play experience since I keep switching my playbook around.


Something is up. Or my direct concerns are muddled with warts DT3 Mark Jones. I don't have time to break down the game, but 3 sacks for a 243 pound assigned SLB glitching the RDT position in a championship game. The whole thing needs to be looked at.

Re: [Update] Game engine version fbecf8b

By setherick
11/27/2018 7:33 am
Even though we've been talking a lot about sacks, I do want to point out that downfield coverage is much improved. DBs aren't getting as many knockdowns, and that's OK, because QBs aren't testing them as much. QBs instead have been taking the under routes and LBs have been doing a better job cleaning those up when in coverage. (No more short passing offenses for 500 yards a game, but then again, I have been throwing mostly hooks and curls.)

Re: [Update] Game engine version fbecf8b

By CrazyRazor
11/27/2018 7:59 am
setherick wrote:
Even though we've been talking a lot about sacks, I do want to point out that downfield coverage is much improved. DBs aren't getting as many knockdowns, and that's OK, because QBs aren't testing them as much. QBs instead have been taking the under routes and LBs have been doing a better job cleaning those up when in coverage. (No more short passing offenses for 500 yards a game, but then again, I have been throwing mostly hooks and curls.)


So you're saying that the short passing gamee is fixed?!

I'd really love to put my short pass plays back into my gameplan!

Re: [Update] Game engine version fbecf8b

By setherick
11/27/2018 8:03 am
It appears so.

Re: [Update] Game engine version fbecf8b

By raymattison21
11/27/2018 11:23 am
Push it through to all leagues . I have issues but not really with the outside passing game.

Re: [Update] Game engine version fbecf8b

By setherick
11/27/2018 8:03 pm
raymattison21 wrote:
Push it through to all leagues . I have issues but not really with the outside passing game.


I'd like to know if sacks from the edge are going to be that common or if it's play experience first. Other than that, I'm generally OK with moving this forward. It fixes many of the issues with 0.4.3.