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Re: [Update] Game engine version fbecf8b

By raymattison21
11/27/2018 9:40 pm
setherick wrote:
raymattison21 wrote:
Push it through to all leagues . I have issues but not really with the outside passing game.


I'd like to know if sacks from the edge are going to be that common or if it's play experience first. Other than that, I'm generally OK with moving this forward. It fixes many of the issues with 0.4.3.


Sacks are interesting to say the least . I need a full evaluation . Coverage sacks have been up all season and I seen some weird choices by oline on who to block. Long passes have been my teams sack nemesis . Perhaps it time to look at taking out the long distance penalty on passes.

Re: [Update] Game engine version fbecf8b

By setherick
11/27/2018 9:42 pm
raymattison21 wrote:
setherick wrote:
raymattison21 wrote:
Push it through to all leagues . I have issues but not really with the outside passing game.


I'd like to know if sacks from the edge are going to be that common or if it's play experience first. Other than that, I'm generally OK with moving this forward. It fixes many of the issues with 0.4.3.


Sacks are interesting to say the least . I need a full evaluation . Coverage sacks have been up all season and I seen some weird choices by oline on who to block. Long passes have been my teams sack nemesis . Perhaps it time to look at taking out the long distance penalty on passes.


Absolutely not on the bolded piece.

The only consistent problem I've noticed with sacks is that OTs block inside first. I'm not sure why. OGs also inside pinch during pass protection.

Re: [Update] Game engine version fbecf8b

By raymattison21
11/27/2018 9:47 pm
setherick wrote:
raymattison21 wrote:
setherick wrote:
raymattison21 wrote:
Push it through to all leagues . I have issues but not really with the outside passing game.


I'd like to know if sacks from the edge are going to be that common or if it's play experience first. Other than that, I'm generally OK with moving this forward. It fixes many of the issues with 0.4.3.


Sacks are interesting to say the least . I need a full evaluation . Coverage sacks have been up all season and I seen some weird choices by oline on who to block. Long passes have been my teams sack nemesis . Perhaps it time to look at taking out the long distance penalty on passes.


Absolutely not on the bolded piece.

The only consistent problem I've noticed with sacks is that OTs block inside first. I'm not sure why. OGs also inside pinch during pass protection.


Any reason why not? I don't know what would happen , but your last game had not many long plays receded by your defense. Yes they throw short, but that's good d.

As for oline they probably shouldn't do that. Perhaps it would make for a better looking pocket . Let us see that qb step up and not roll so much.

Re: [Update] Game engine version fbecf8b

By jdavidbakr - Site Admin
11/27/2018 9:57 pm
I don't want to get too much into the pass blocking unless you guys think it's a deal-killer. The QB is not moving as much as he was, but in my long testing the sack percentage is in line with what is acceptable. In fact, all metrics are right in line with NFL metrics (sack %, yards per attempt, and interception %) except that completion percentage is high. I'm not exactly sure what to make of that, but my guess at this point is that it is the high percentage of dump-offs - which I think the fix for is to get better coverage on the shorter routes. Again, though, not for this release.

If you guys think this is ready to go, I'll let it play through the championship game and you guys can also look at http://cust4.myfootballnow.xyz/ which has been reset and is running all games on the current engine. Let me know if you see anything that is a show stopper.

Re: [Update] Game engine version fbecf8b

By setherick
11/27/2018 10:32 pm
I don't think that the sacks are a deal breaker. Actually, higher sacks should offset the higher completion percentages.

Personally, I have no problem with high completion percentages as long as defenses can cover and contain, which it looks like they can. Overall, I think this fixes the problems that folks have with 0.4.3 without taking a step backward, so it gets us back to enjoying the game more.

People will probably complain about not being able to put up 600-700 yards passing a game, but my answer to that will be to game plan better. :)

Re: [Update] Game engine version fbecf8b

By raymattison21
11/28/2018 6:23 am
jdavidbakr wrote:
I don't want to get too much into the pass blocking unless you guys think it's a deal-killer. The QB is not moving as much as he was, but in my long testing the sack percentage is in line with what is acceptable. In fact, all metrics are right in line with NFL metrics (sack %, yards per attempt, and interception %) except that completion percentage is high. I'm not exactly sure what to make of that, but my guess at this point is that it is the high percentage of dump-offs - which I think the fix for is to get better coverage on the shorter routes. Again, though, not for this release.

If you guys think this is ready to go, I'll let it play through the championship game and you guys can also look at http://cust4.myfootballnow.xyz/ which has been reset and is running all games on the current engine. Let me know if you see anything that is a show stopper.


Can you run it with our teams and our plans from mfn1? Imo, the AI and default setting are skewing numbers. 21 drops to 2 knockdowns . Backs with 18 speed getting 100 catches a poor de with only 84 acc. Leading the league in sacks and hurries. TEs leading the league in ypc. The best team had only 3 fast lbs on it. Our teams have whole defenses that good.

If not push it. Some leagues have been on 4.3 for seasons . At this stage waiting seasons for changes is long enough . Imo.

Re: [Update] Game engine version fbecf8b

By setherick
11/28/2018 8:37 pm
raymattison21 wrote:
Can you run it with our teams and our plans from mfn1?


This.

Re: [Update] Game engine version fbecf8b

By setherick
11/29/2018 6:05 am
1) https://mfn1.myfootballnow.com/watch/8991#1640299
a) This is an ugly stutter. I haven't seen a DB run away since the stutter was first implemented.

Re: [Update] Game engine version fbecf8b

By jdavidbakr - Site Admin
11/29/2018 11:00 am
setherick wrote:
raymattison21 wrote:
Can you run it with our teams and our plans from mfn1?


This.


Unfortunately my backups only go back a few days, so I can't pull the league state before the playoffs.

Re: [Update] Game engine version fbecf8b

By RoyceR
11/30/2018 11:25 pm
Weak Pitch Sweep
Split Backs Normal

different league but it is running 4.4

https://rivals.myfootballnow.com/watch/72#13133
https://rivals.myfootballnow.com/watch/72#13152
https://rivals.myfootballnow.com/watch/72#13174
https://rivals.myfootballnow.com/watch/72#13265
https://rivals.myfootballnow.com/watch/72#13278
Last edited at 11/30/2018 11:26 pm