jdavidbakr wrote:
The only 'nerf' that really still exists is a decrease in the catch probability for longer passes, which I feel like has to remain (longer passes are less likely to be completed in real life) or else we'll be back to the all-long-pass game plans that are unstoppable.
I disagree. I find the catch rate for long passes to be completely unacceptable. They are so rarely thrown anymore that it makes this look utterly ridiculous. Here are some examples from a recent private league game:
1)
https://usflwfl.myfootballnow.com/watch/2667#492853 - WR fights, fights, fights, gets free and drops the ball. The WR has to work for three seconds to get open. Let him catch the **** ball.
2)
https://usflwfl.myfootballnow.com/watch/2667#492881 - WR makes a great move to get free of coverage and the QB does a decent job of leading him. But since this pass is over 10 yards, it's a drop.
3)
https://usflwfl.myfootballnow.com/watch/2667#492890 - WR fights to get free of his man and QB stays strong in the pocket. But it's a drop because of the "decrease" in probability.
The decrease in probability is an unrealistic nerf and it should be removed immediately as a hotfix. WRs have to do a lot more work to get open, and QBs are less likely to throw long passes anyway.