Did it reset? I didn't immediately see any changes happening in the logs this time.
Re: Depth chart governance discussion
by
warrior462
@
7/08/2026 9:43 am
Yes, Injured (Q) OL Quam was activated and FB Rodriguez deactivated again. I think there was another one involving DL as well, but I somewhat mindlessly reset it after the game thinking you would be able to track it.
Re: Depth chart governance discussion
by
jdavidbakr
(Site Admin)
@
7/08/2026 12:46 pm
warrior462 wrote:
Yes, Injured (Q) OL Quam was activated and FB Rodriguez deactivated again. I think there was another one involving DL as well, but I somewhat mindlessly reset it after the game thinking you would be able to track it.
Thanks for verifying that it did change. I dug a little deeper and realized I was looking in the wrong place - I think I've found the issue. Please let me know if you have a depth chart update for week 11 games.
Re: Depth chart governance discussion
by
ArmoredGiraffe
@
7/08/2026 2:36 pm
Cinci did not seem to have any activations of injured OL for week 10. As far as I can see, there were no changes at all
Over half of my OL is now on questionable/doubtful injury status and now I have the insane auto mgr up my A$$ !!! And my CB1 now has a 6 week Q. Anyone else with more than normal amount of injuries? That makes the total at 4 Q and 2 D. jeeeezzzzz!
Last edited 7/10/2026 2:55 am
Re: Depth chart governance discussion
by
IoanBlood
@
7/10/2026 2:48 am
2 OL and 2 DL on questionable, 2 OL on probable... I think it's the normal amount for a RL simulation to these groups. Big boys fighting big boys ;-) Fortunately I have enough back-ups for these groups.
2 OL and 2 DL on questionable, 2 OL on probable... I think it's the normal amount for a RL simulation to these groups. Big boys fighting big boys ;-) Fortunately I have enough back-ups for these groups.
Lets hope that your current count doesnt jump to 3 or4 OL and 3 or 4 DL with Q and D injuries after the next game. Normally I will sit an OL or DL with any injury, including a probable unless its 2 weeks or less, but am forced to have one probable in next game so the auto manager doesnt get its hands on the roster, if I get any additional injuries, will have to sign one or two FAs.
Re: Depth chart governance discussion
by
martinwarnett
@
7/10/2026 4:05 am
Big meaty men slapping meat, injuries happen.
As I've mentioned before, a practice squad concept would alleviate a lot of this, which would he helped by the increased number of players now being generated.
Engine still pulling the same nonsense with my active roster.
I agree 100% with injuries being way too high as things are right now, though I'm not being hit too hard at the current time. I truly believe the spread between best and worst players in the NFL is far smaller than it is in MFN. If this were fixed (which may end up the case with the new draft generation), then a few injuries may not destroy you and force you to play guys that can't be on the field. I suppose time will tell if this problem fixes itself as we get most of the league full of players with the new draft system, which is going to take quite a long time.
Everything I am currently seeing is exceptionally disheartening. It is torturous dealing with this league right now in its current state, and if that becomes every league, I can't see having any desire to continue.
Re: Depth chart governance discussion
by
jdavidbakr
(Site Admin)
@
7/10/2026 8:00 am
I didn't touch anything with injuries in this iteration, are you sure it's worse here than in the other leagues?