After going through the obfuscation draft and training camp, I wanted to give some feedback:
- Do I like it as is: No.
A couple things I don't like about it:
1.) It is very time consuming compared to the "old way" and the more time I put into it, the farther behind I felt I was. I believe it was more of an "I'm lost feeling" that I haven't had since the early days of playing MFN. I just feel there should be a smaller range to go on than what was given.
2.) I'm not a fan of the "community" scout even though I feel I benefited by it in this draft. I chose a LDE in the first round. I didn't scout him, but other(s) did. He ended up +6 above his median range. Although I'm not sure who did scout him (and thank you), I probably would not have picked him if it was left to me to scout due to other needs in the draft. Even though I benefited from this, I don't think it is fair for everyone to see each team's scouting results. To me, this gives an unfair advantage to those picking earlier in the rounds.
I have heard many suggestions about how to better this process. One was to have combine results listed. I'm not for this idea. I do like how the draft system (before obfuscation) works. The great thing about this game is that everyone has their own philosophy of how a team should be designed and I think the player card information should stay the way it is without adding or substituting more information to it. Each GM uses this information in different ways.
However, even with the above said, I do like JDB's intentions of making the back end of the draft a bit more exciting and productive. I don't think the obfuscation system needs to be scrapped, but maybe some tweaking to make it easier for users, more fair to those drafting in the late part of the round and still get the results we're looking for.
I'm hoping there will be continued conversation on this topic, and more ideas brought forward about how this can be made better. Although I don't like it in its current state, I think the obfuscation system could be a great asset to the game.