I agree that in real life players can work on improving things that are static here, such as speed and strength. You're not going to see someone go from being slow to a speedster, but there is such as thing as training specifically to increase your speed. However, max speed is rarely used in a real game. Acceleration/quickness is more important for most positions, and should be the #1 factor in how quickly your little dot moves around the screen until there is a breakaway situation.
In addition, a player's football IQ can increase separate from just position experience (
you can have a lot of experience at a position and still not have a high football IQ).
None of these items ever improve in MFN, they only change slightly with position changes and then a significant drop once the player reaches age 30.
One thing I would like to see addressed is the fact that every player seems to come into the league without any prior football experience.
In the MFN universe, college football games must be filled with a ton of missed kicks, shanked punts, fumbles out the wazoo, receivers running routes into the locker room, etc.
Example: There are never any punters that already know how to punt. Why do 100% of the punters take years to become accurate or reach their full punt strength potential?
I would like to see some RBs who already know how to hold onto the ball. Some WRs who already know how to run a route or catch a pass. Some LBs who already know how to tackle.
I'm not saying these players should come into the league with those skills at 100/100, but seeing a top player with one of these key skills for their position showing as 48/95 doesn't make sense to me.
After years of playing well enough to be one of the best at his position in college, he suddenly forgets how to catch a ball (
etc.) and has to learn again slowly once he gets into the pros?
I suspect this is done this way so that there is something that can be used to determine if a player will be a bust.
Dorial Green-Beckham is a good example. He appeared to have all the tools to be a great WR in the NFL, but turned out not to be. In his case it was probably due more to his character than anything else, but for the sake of argument let's just say he couldn't "cut it" in the NFL because he wasn't good enough.
With the current system I'm not sure what else could be used to decide he would end up being a bust other than having him generated with 40/100 at some vital skills, then quickly trend towards 40 once TC started.
In general, I think it's getting close to the time that JDB may want/need to take a fresh look at how players are created (and what
should be important to each position), how we can evaluate players (draft pool and current), and how the overall game engine works to determine what happens on each play.
There have been so many tweaks trying to fix issues and make the game behave like it should that it may be better/easier to start over.