mardn72 wrote:
So far, off all the ways to having scouting, I like the it being used to reveal volatility the best. As far as how many "scouts" each team gets, if we stick with shared scouting, 5 is nice. If we went to private scouting, I'd want like 60 scouts.
I really like the idea of there being a hidden potential to have a super-boom for later round picks during their first training camp. It'd be cool if it even included their fixed attributes as well. Kinda mimics the idea of smaller schooler players being more of an unknown. Or those college backups that were stuck behind stars so never got to fully show their skills.
As I think about it, I wonder if it even needs to be tied to their draft position. Just give all players a chance to super-boom. If it was tied to draft spot, you may end up with a weird dead-zone in the middle of the draft where the good players are gone but super-boom potential hasn't kicked in yet?
If it were tied to draft position the scale would need to be exponential after round 2 where there the gain would be
3rd rd. 100 vol. = 30+ with a default of 70
4th rd. 100 vol. = 35+ ..........................65
5th rd. 100 vol. = 40+ .........................60
6th rd. 100 vol. = 45+ ............................55
7th rd. 100 vol. = 50+ ...........................50
Or even if you tied it into the default scores as long as the boom neared 100
But not to flood the player pool that same higher total of boomers would need to bell curve towards a finite number of like 3.5 % in the UDRFAs. That's at least one boomer a team that could have probowl potential .
Combine it with obfuscated volatility scores and one would have to choose to scout safe players early or go for that diamond in the rough later.
To go even further . ...if it were possible have that same drop in ratings . ...50 points for a 100 volatility 100 rated player......to ensure he would drop.....possibly out of the first round.....or become J.Russell, R. Leaf. That may not be for everyone but I like risks....calculated ones.