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Main - Beta Chat

Re: Draft player obfuscation

By kicker10bog
7/20/2017 11:57 am
I like the ideas of volatility being linked to draft position and I also like the idea of obfuscating volatility. So, here's an idea:

obfuscate ONLY volatility with a 15-30 point range. The sooner the player is drafted, the more likely his volatility ends up on the low end. But, every once in a while have an early round guy end up on the higher end.

Re: Draft player obfuscation

By mardn72
7/27/2017 4:13 pm
Another idea related to this - create more swings in how a player progresses.

Here some illustrations of my idea. I'm going to make progression linear to keep this simple, and I'm not going to apply it to actual values really. The concept holds true even if you adjusted those pieces.

Baseline today - let's say potential moves a constant 20% of the way to it's final value each season.
0 20/60
R 32/64
2 44/68
3 56/72
4 68/76
5 80/80

Instead of moving a constant 20%, let's put a swing of +/- 25% on top of that. So the best case is moving 45% each season, worst case is -5% (assuming a boom player)

Best case scenario
0 20/60
R 32/69
2 44/78
3 56/87
4 68/96
5 80/100

Worst case scenario
0 20/60
R 32/59
2 44/58
3 56/57
4 57/57
5 57/57

Both of those would be pretty rare - you'd have to get the worst dice roll five times in a row. Let's imagine a few other interesting scenarios:

Late bloomer
0 20/60
R 32/59
2 44/58
3 56/67
4 68/76
5 80/85

Plateau
0 20/60
R 32/69
2 44/73
3 56/75
4 68/76
5 75/75

Roller Coaster
0 20/60
R 32/69
2 44/68
3 56/70
4 68/79
5 80/80

An even more interesting part of this is the doubt it could introduce sometimes whether a player is a boom or bust after the first training camp.

Boom Player, Worst Case Rookie Year:
0 20/60
R 32/59

Bust Player, Best Case Rookie Year:
0 20/60
R 24/61

You can't actually tell if you have a boom or bust in either of those scenarios.

Another outcome - it could temper busts. In the current system, a bust could look like:
0 20/60
R 24/56
2 28/52
3 32/48
4 36/44
5 40/40

In this system, a bust could be:
0 20/60
R 24/56
2 28/57
3 32/58
4 36/59
5 40/60

In summary, this could create a system where you introduce some doubt into the players final state after his first training camp, creates more interesting player progression paths, and gives potential for super-boom players.

Re: Draft player obfuscation

By raymattison21
7/29/2017 7:14 am
Are we doing another obfuscated draft next season ? Or at least some version of it?

Re: Draft player obfuscation

By jdavidbakr - Site Admin
7/29/2017 3:07 pm
raymattison21 wrote:
Are we doing another obfuscated draft next season ? Or at least some version of it?


I'll make a decision before the end of the season, probably around mid season.

Re: Draft player obfuscation

By WarEagle
7/30/2017 9:07 pm
jdavidbakr wrote:


I'll make a decision before the end of the season, probably around mid season.


Please announce this decision prior to the trade deadline.

Re: Draft player obfuscation

By Mcarovil
9/13/2017 5:38 pm
Can we get something that shows the number of times a player was scouted before the draft? Coming up to the draft in Beta 87 and it would be helpful. At least for me.
Last edited at 9/13/2017 5:39 pm

Re: Draft player obfuscation

By WarEagle
9/14/2017 5:40 am
It's either 1 or 0.

If you have the option to scout him, it's 0. If you don't, it's 1.

Re: Draft player obfuscation

By Black Adder
9/14/2017 2:16 pm
JDB,

I`ve lost track in all of these 13 pages,what could,will or should happen, could you clarify please.

How many players can we scout and when is the last sim to scout a player?

All teams get to see any player that is scouted,yes?

Players that get drafted in the later rounds,if they do get a Vol boost or bust,it`s likely to be bigger, than if they were picked earlier in the round/draft?

Keep up the good work.

Re: Draft player obfuscation

By jdavidbakr - Site Admin
9/14/2017 5:02 pm
Black Adder wrote:
JDB,

I`ve lost track in all of these 13 pages,what could,will or should happen, could you clarify please.

How many players can we scout and when is the last sim to scout a player?

All teams get to see any player that is scouted,yes?

Players that get drafted in the later rounds,if they do get a Vol boost or bust,it`s likely to be bigger, than if they were picked earlier in the round/draft?

Keep up the good work.


Scouts per team is still 5, but I was going to increase that - I'll see if I can up it to 10 by tomorrow. Yes, all teams still see any scouted player. And yes, there is a random boost to later rounds' volatility.

Re: Draft player obfuscation

By Mcarovil
9/14/2017 9:35 pm
I can't see a scout player button in beta 87. Can someone point me in the right direction. It's not on the player card.