setherick wrote:
raymattison21 wrote:
Another thing to consider is how perfect qbs hit these deep passes in stride so the wr can continue full speed for big yards after the catch .
But that's not the problem. Your Beta-87 game clearly illustrates my point above. The no more dive tackles "fix" should be reverted immediately, and the "I don't cover my man after the route ends" needs to be fixed. Alternatively, revert the no more dive tackles "fix" and pull stutter step logic from 0.4.3.
1)
https://beta87.myfootballnow.com/watch/1654#302249a) CB does nothing once the WR catches the ball ends up several steps behind the WR.
he starts pulling away before. Probably man vs route. Perfect pass right in stride . 2)
https://beta87.myfootballnow.com/watch/1654#302257a) This one is really bad. DB does a good job jamming the WR until the WR catches the ball, and then the CB just stops.
looks like a broken tackle3)
https://beta87.myfootballnow.com/watch/1654#302267a) Stutter stepping ends the route so the DB stops covering. DB has 76 M2M in this case.
that's a cover 2 zone. Perfect offensive play call that shows how bad zone is. 4)
https://beta87.myfootballnow.com/watch/1654#302315a) CB does nothing once the WR catches the ball.
idk what's going on but it looks as he is stopping to go for the pick or knock it down 5)
https://beta87.myfootballnow.com/watch/1654#302364a) Stutter stepping ends the route so the CB stops covering. He's just closer to the play this time because the WR is the only one around for him to "cover".
that was the seventh time he called a double safety blitz . His cb is worse in every category so combine it with the play abuse penalty and he should get beat because it was a good offensive callI am not defending this code but I thought the defense should have to respect my teams ability to throw it deep. They did not. Our game in one you did not either (over 65 % of calls were blitz).
Other than that it doesn't matter if a plan with 30 different plays or 4 different plays it is clear deep passing it off. To me it cause of the value of man and route are too strong.
Same goes for call carry. Or all positions should be generated with some. ( that another thread)
Run block is pretty worthless as well. And safeties getting in right,position would stop alot of deep passes .
What I don't like is 70 speed 100 catch route courage beating 95 speed 95 plus man punish defenders all game long with the same deep passing approach . If it were medium and short passes I would be OK but it is the long pass that is broke. It's not like I was leaving them on an island with a blitz like abross did in this game or what you did vs. Me in that mfn one game.
To me that's the man vs. Route rolls having too much of an effect . 70 speed 90 route should be handled by 90 speed 70 man. The wr will win most of the time (in an one on one)
If wrs had to slow down to adjust to ***** dbs would be in full stride and at least tackle them. Not just get torched . ...that db had 96 spd 96acl and my wr had 95sp 95acl but he had 99 carry . Carry is so valueable right now dbs a rarely taking interceptions back for tds. They used to alot.
Like I said i am not defending this code, but this is the first time I forever I had to lower my blitz counts. Experiments done I have achieved success with numbers as low achieves lows 18 percent and this game numbers closer to 45% .
Other guys are winning with higher numbers (infinity ) but you know he loves speed. So, him and I will meet in 87. (If he's still there) as my 87 team is better at zone but it's worthless and my mfn one team is almost perfectly build to expose the 4.3 code .
Note. I am not completely happy with the dump off code either. It inflates completion % , because I think short passing (-5 yards to + 5 yards is still too weak) as a lot of my opponents throw to the backs over half of the time.