setherick wrote:
Before the CBs don't dive tackle fix was implemented, I had no problems with deep passing with my 60 SP, 100 M2M corners. Occasionally, they got beat, but most of the time they pushed 100 RR with better SP WRs down the field and made a lot of TD saving tackles when the WR caught the ball a step ahead of them. I saw the CB miss so few of these tackles that I was telling people that it was a good thing that occasionally the CB got beat because it was more realistic. After that code change, I just planned on throwing deep every down if 0.4.3 went live with it.
No arguments there, but i still wish a 100 SP 60 man cb was able to stay deep with a 60 man 100 RR wr. Yes lose him in the short to meduim routes but if that cb has good bump and run he should be able to cover deeper routes/ recover in time .
Lbs are acting the same way ....TEs just leave them in the dust .50 speed TEs .! I just don't like the balance . ...the whole new system is so sensitive the value of an elite CB just got knocked down a huge peg cause speed was so devalued .
I would be OK with a 80 speed cb acting like a 100 speed (pending 100 man) but not a 60speed db not be liable to deep pass exploits .(unless he had deep help) I think we are close but there still not enough speed in the leagues .
Julio Jones average depth of target was over 14 yards for a reason He's elite. In mfn one My wrs are at around 25+. No matter who they face. , but certain combos of plays and keys seem to stop it. Under this current bugged code.
If this were released and you threw deep everytime defenses(users) would be forced to adjust gameplans . I have seen little to no adjustments by users(who faced me recently ) in the beta leagues . Blitzes over half of the time by most . Some nearly ten times a game. Or they still use zone(severely broke on deep coverage )
I would love to see what some other would come up with Defensively. Cause the current code in all leagues is still dictated by that deep,pass and a heavy blitz defense . I am sick of that. Losing due to 80 speed cbs or blitzes killing the run.
50% catch rates and leading the league in recieving yards is aburd, but its in current leagues. The new code exposes this fact of the game. With 30 yard plus yards per catch by dozens of wr1s in beta.
This release would force alot more deep coverage to be applied opening up a lot more football. By that I mean realistic blitz rates.
The HB check down seem to come quick at times....have that qb rollout to find open guys and do a second progression run through of recievers . Fix deep zone cause I am not seeing much wrong with deep solo man coverage when blitzes are applied and the wrong keys. (Except for that delay nonsense, and the power of RR is a bit too valueable on deep routes and invisible on the rest)