setherick wrote:
Not on that play. Safety zones are bugged. They don't actually cover the entire half of the field. They really only cover the space between the hashes. If a play is outside the hash, the safety isn't going to get there.
Something is definitely wrong with Zone but here the fs gets in to position to prevent the throw to the wr2 on this play with one safety deep.
https://mfn1.myfootballnow.com/watch/7992#1449795
Too bad the wr1 beat the cb due to the stop cover, but I don't see why a cover two wouldn't do the trick....or at least leave the TE open up the middle .
Zone is next or soon on the docket. Guys got to get in to right position quick and not over commit.
I am not too concerned with the" stop cover " bug . It has to get fixed...at some point , but what I like....or want to maintain is the fact that heavy blitz defense doesn't shut down potent passing attacks with sub par fast defensive players .
To me that the big difference under this new code and the old is that one on one defense with two plus blitzes coming doesn't stifle the qb in to horrid choices , and make 60 cover guys with 90 speed look like probowlers .
I can't stand watching the old code...you know your run game will get stuffed cause it too easy to cover with crappy guys.
Right now elite wrs and dbs are playing more like elite wrs and dbs than ever. They all just look real bad when that "stop cover" bug hits them.
I had a 67 spd cb with 100 man get beat all game on post patterns to the inside by a guy who had sub route running skills. The "stop cover " bug looked prominent on those plays... as well as on TE plays. He torched elite cover lbs and safeties all game. The TE is slower, but has better B&R (even though they are not in B&R)
It was all game, on both sides...visually disturbing . ....it just when you solo up a cb and get beat deep ...most likely you will lose if that wr can out run everybody .
Just take the stutter out. Even though it happens under the old code too. So, I would rather get some safties to help deep like on the play mentioned but with a cover two .
Sounds as this bug might be hidden or unfixable right now. It has been here for ever....that's if I am understanding it correctly .
The play in question has always been a good one vs a lot of defenses. Really any flag pattern ...or fly pattern . ..the stutter just accentuated the problem ?