I'm throwing more interceptions in a short passing games than my opponents do running long passing games. I'm noticing this in all leagues now beta and standard. This seems incredibly broken and here's why:
1) Short passes are built on timing and route running. The receiver reacts and positions himself in front of a defender. The defender is usually on his heels and cannot react to the receiver make the move and catch the ball. The best defenders can hope to do is keep the play in front of them, which is why the completion percentage in short passes is higher and the interception rate is lower.
2) Long passing games require the ball to be aloft for much longer which allows the defender to track the ball and the receiver longer and better position himself to make a play. Most long passes in the NFL are 50/50 ***** where the receiver and the defender have equal chances of catching it. Defense usually gets the advantage because other defenders can react to the ball in the air and provide additional cover.
This is why it's broken in MFN:
1) Short passes seem to be broken because WRs don't put defenders on their heels and get separation as much.
2) Long passes are not 50/50 ***** hardly ever because defenders are just too **** slow to keep up with most receivers. So while the completion percentage is still awful in these systems, owners don't have to worry about half of the passes being intercepted. This is why teams just load up on 90+ SP WRs with awful other abilities and throw it long every other down.
A good example of this is Ray's NOS QBs compared to my QB.
Ray has been running a pass long offense. His QBs are completing WELL BELOW 50%, but he has thrown for something like 1700 yards in two games with a TD:INT ratio of 24:9.
My short pass offense QB is completing 68% with a ratio of 6:7.
I will quit forever if this is released.
Last edited at 3/08/2018 8:07 am