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Re: Beta update release

By Dash
3/06/2018 8:50 pm
jdavidbakr wrote:
Curious to see what happens in week 2.


starting my back up and throwing all long passes :D

Re: Beta update release

By punisher
3/06/2018 8:55 pm
jdavidbakr wrote:
I'm pushing a tweak that should reduce the ability for someone with such a low passing skill to make those big plays. Curious to see what happens in week 2.


well it cant get any worse than that beat down unless of course every game had the winner with 100+ points winning margin or every game was decided 2 points to 0 points


Dash wrote:
jdavidbakr wrote:
Curious to see what happens in week 2.


starting my back up and throwing all long passes :D


LOL

ok i admit when i saw your comment i laughed probably more than i should have.

Re: Beta update release

By setherick
3/08/2018 7:52 am
I'm throwing more interceptions in a short passing games than my opponents do running long passing games. I'm noticing this in all leagues now beta and standard. This seems incredibly broken and here's why:

1) Short passes are built on timing and route running. The receiver reacts and positions himself in front of a defender. The defender is usually on his heels and cannot react to the receiver make the move and catch the ball. The best defenders can hope to do is keep the play in front of them, which is why the completion percentage in short passes is higher and the interception rate is lower.

2) Long passing games require the ball to be aloft for much longer which allows the defender to track the ball and the receiver longer and better position himself to make a play. Most long passes in the NFL are 50/50 ***** where the receiver and the defender have equal chances of catching it. Defense usually gets the advantage because other defenders can react to the ball in the air and provide additional cover.

This is why it's broken in MFN:

1) Short passes seem to be broken because WRs don't put defenders on their heels and get separation as much.

2) Long passes are not 50/50 ***** hardly ever because defenders are just too **** slow to keep up with most receivers. So while the completion percentage is still awful in these systems, owners don't have to worry about half of the passes being intercepted. This is why teams just load up on 90+ SP WRs with awful other abilities and throw it long every other down.

A good example of this is Ray's NOS QBs compared to my QB.

Ray has been running a pass long offense. His QBs are completing WELL BELOW 50%, but he has thrown for something like 1700 yards in two games with a TD:INT ratio of 24:9.

My short pass offense QB is completing 68% with a ratio of 6:7.

I will quit forever if this is released.
Last edited at 3/08/2018 8:07 am

Re: Beta update release

By Dash
3/08/2018 9:25 am
Dash wrote:
jdavidbakr wrote:
Curious to see what happens in week 2.


starting my back up and throwing all long passes :D


I think your tweak was very successful!!

ATTS Comp Yds Sacks TD LNG INT RATE
Keith Jimenez 62 17 303 9 / 90 2 75 8 18.62
Last edited at 3/08/2018 9:25 am

Re: Beta update release

By jdavidbakr - Site Admin
3/08/2018 9:33 am
setherick wrote:
I'm throwing more interceptions in a short passing games than my opponents do running long passing games. I'm noticing this in all leagues now beta and standard. This seems incredibly broken and here's why:

1) Short passes are built on timing and route running. The receiver reacts and positions himself in front of a defender. The defender is usually on his heels and cannot react to the receiver make the move and catch the ball. The best defenders can hope to do is keep the play in front of them, which is why the completion percentage in short passes is higher and the interception rate is lower.

2) Long passing games require the ball to be aloft for much longer which allows the defender to track the ball and the receiver longer and better position himself to make a play. Most long passes in the NFL are 50/50 ***** where the receiver and the defender have equal chances of catching it. Defense usually gets the advantage because other defenders can react to the ball in the air and provide additional cover.

This is why it's broken in MFN:

1) Short passes seem to be broken because WRs don't put defenders on their heels and get separation as much.

2) Long passes are not 50/50 ***** hardly ever because defenders are just too **** slow to keep up with most receivers. So while the completion percentage is still awful in these systems, owners don't have to worry about half of the passes being intercepted. This is why teams just load up on 90+ SP WRs with awful other abilities and throw it long every other down.

A good example of this is Ray's NOS QBs compared to my QB.

Ray has been running a pass long offense. His QBs are completing WELL BELOW 50%, but he has thrown for something like 1700 yards in two games with a TD:INT ratio of 24:9.

My short pass offense QB is completing 68% with a ratio of 6:7.

I will quit forever if this is released.


Definitely not ready for release, I agree.

Re: Beta update release

By raymattison21
3/08/2018 9:38 am
Dash wrote:
Dash wrote:
jdavidbakr wrote:
Curious to see what happens in week 2.


starting my back up and throwing all long passes :D


I think your tweak was very successful!!

ATTS Comp Yds Sacks TD LNG INT RATE
Keith Jimenez 62 17 303 9 / 90 2 75 8 18.62


My backup qb threw 8 tds, but he is the more talented . They played every other snap just like I planned . Both started out pretty bad and once they warmed up they got better. Zero points in the first quarter 20 plus in he rest.

See, it's certain plays......not just long passes .

Re: Beta update release

By Dash
3/08/2018 9:39 am
ah see with out looking back at it..i think i had up to 15 plays selected out of various formations. (all long passes)

Re: Beta update release

By Ragnulf-le-maudit
3/08/2018 9:41 am
I've had a lot of INTs too, but i was not sure if this was a real trend, because it's only three games now. The last one was in fact awfull for my QB, throwing 5 INTs.
I wonder if it's about better pass defense, especially zone too. It looks like defenders are reacting better and are in better position, especially on short passes.

https://beta87.myfootballnow.com/watch/1438#263515
Last edited at 3/08/2018 9:50 am

Re: Beta update release

By raymattison21
3/08/2018 9:44 am
Dash wrote:
ah see with out looking back at it..i think i had up to 15 plays selected out of various formations. (all long passes)


As the defense got penalties for abuse my offensive scheme actually got better. Who know why my defense got better as they play out of the same base defense all game.

Re: Beta update release

By raymattison21
3/08/2018 9:44 am
raymattison21 wrote:
Dash wrote:
ah see with out looking back at it..i think i had up to 15 plays selected out of various formations. (all long passes)


As the defense got penalties for abuse my offensive scheme actually got better. Who know why my defense got better as they play out of the same base defense all game.


Probably cause his qb threw alot of passes