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Re: Beta update release

By raymattison21
3/08/2018 9:47 am
Ragnulf-le-maudit wrote:
I've had a lot of INTs too, but i was not sure if this was a real trend, because it's only three games now. The last one was in fact awfull for my QB, throwing 5 INTs.
I wonder if it's about better pass defense, especially zone too. It looks like defenders are reacting better and are in better position, especially on short passes.



Positioning is one thing ......anticipation of where the ball will be is another . These long passes have almost not anticipation by dbs. It's just fast db being in the right spot

Re: Beta update release

By raymattison21
3/08/2018 9:51 am
setherick wrote:
I'm throwing more interceptions in a short passing games than my opponents do running long passing games. I'm noticing this in all leagues now beta and standard.


This was the point of me running this offense. I was tired of losing to guys that throw deep on my 70 speed dbs. Combine it with guys stacking that base run defense vs the 113 and what's the point of even playing.

Re: Beta update release

By Ragnulf-le-maudit
3/08/2018 10:04 am
raymattison21 wrote:
Ragnulf-le-maudit wrote:
I've had a lot of INTs too, but i was not sure if this was a real trend, because it's only three games now. The last one was in fact awfull for my QB, throwing 5 INTs.
I wonder if it's about better pass defense, especially zone too. It looks like defenders are reacting better and are in better position, especially on short passes.



Positioning is one thing ......anticipation of where the ball will be is another . These long passes have almost not anticipation by dbs. It's just fast db being in the right spot


My point was about this. I think it's new in the game.

https://beta87.myfootballnow.com/watch/1438#263515

Re: Beta update release

By raymattison21
3/08/2018 10:13 am
Ragnulf-le-maudit wrote:
raymattison21 wrote:
Ragnulf-le-maudit wrote:
I've had a lot of INTs too, but i was not sure if this was a real trend, because it's only three games now. The last one was in fact awfull for my QB, throwing 5 INTs.
I wonder if it's about better pass defense, especially zone too. It looks like defenders are reacting better and are in better position, especially on short passes.



Positioning is one thing ......anticipation of where the ball will be is another . These long passes have almost not anticipation by dbs. It's just fast db being in the right spot


My point was about this. I think it's new in the game.

https://beta87.myfootballnow.com/watch/1438#263515


That's probably the worst guy you could throw it to on that play. The other wr was covered so was he TE......take he easy dump off. Good call yes....good defense sure......good read by the qb , no way.

What I am noticing new is multiple defenders are causing interceptions . Blitzing causes quick throws by the qb . Actually interceptions are just turned up ...alot.

The further the throw the more the interception rate should climb

Re: Beta update release

By Beercloud
3/08/2018 10:58 am
https://nextgenstats.nfl.com/stats/passing#yards

https://nextgenstats.nfl.com/charts/list/qb-grid

Now if we could only merge next gen stats with MFN somehow.
Last edited at 3/08/2018 11:07 am

Re: Beta update release

By jdavidbakr - Site Admin
3/08/2018 2:25 pm
Here's some stat digging for you ... this is not either of the live beta leagues, but is the all-AI league running about a half of a season. There are two images in this zip file, one is completion percentage and the other is interception percentage. The first column is the QB's accuracy attribute, the second column is the pass distance (the distance the ball actually traveled, not the downfield distance, so a 5-yard out pattern might travel 10 or 15 actual yards), and the a chart of the completion or interception percentage. The color of each bar is darker with more attempts.

https://s3.amazonaws.com/images.myfootballnow.com/misc/Completion+Percentage+-+Interception+Percentage.zip

Re: Beta update release

By mardn72
3/08/2018 4:37 pm
jdavidbakr wrote:
Here's some stat digging for you ... this is not either of the live beta leagues, but is the all-AI league running about a half of a season. There are two images in this zip file, one is completion percentage and the other is interception percentage. The first column is the QB's accuracy attribute, the second column is the pass distance (the distance the ball actually traveled, not the downfield distance, so a 5-yard out pattern might travel 10 or 15 actual yards), and the a chart of the completion or interception percentage. The color of each bar is darker with more attempts.

https://s3.amazonaws.com/images.myfootballnow.com/misc/Completion+Percentage+-+Interception+Percentage.zip


These are really cool to see. It definitely shows that distances is having the desired affect. What I'm surprised by though, it that accuracy doesn't seem to be having much affect. High accuracy QBs are completing similar percentages as low accuracy. Interceptions do see a slight up tick with low accuracy, but not as much as I'd expect. I'm assuming all other attributes are standardized?

Re: Beta update release

By setherick
3/08/2018 7:54 pm
jdavidbakr wrote:
Here's some stat digging for you ... this is not either of the live beta leagues, but is the all-AI league running about a half of a season. There are two images in this zip file, one is completion percentage and the other is interception percentage. The first column is the QB's accuracy attribute, the second column is the pass distance (the distance the ball actually traveled, not the downfield distance, so a 5-yard out pattern might travel 10 or 15 actual yards), and the a chart of the completion or interception percentage. The color of each bar is darker with more attempts.

https://s3.amazonaws.com/images.myfootballnow.com/misc/Completion+Percentage+-+Interception+Percentage.zip


This kind of proves my point and explains my 100 Accuracy, 100 Look Off, 100 FOV QB having a 6:7 ratio at 68% completion.

The 100 Accuracy QBs have an even interception distribution between distances while the <100 Accuracy QBs throw more INTs at long distances than shorter distances, but still have the same INT ratio at short distances as 100 Accuracy QBs.

It appears that neither Look Off or FOV affect INT ratios then.

FULL EXPLANATION

Ray's NOS team has three leading receivers that have a SP rating over 90.

His game 1 opponent only has FOUR TOTAL DBs (DEAR GOD WHY). And none of those DBs have a SP over 90. So Ray torched them using an all long pass game plan that functions solely on SP vs SP.

His game 2 opponent only has two DBs 90+ SP. Ray torched the team by running long routes all game and doing nothing but passing.

I'm not going to do the statistical breakdown in MFN-1 or Beta-87, but I can tell you right now, there are far more WRs with 90+ SP than there are DBs because of how players get generated. Remember that WR generation is any RB, WR, or TE with 90+ SP or a SP rating that will hit 90 with a position switch.

You can't achieve an equal number of GOOD DBs with the same SP rating. So you have to hope that your 100 B&R, 60 SP CBs can jam and not get burned every game. Or you have to sign a bunch of 90 SP DBs with awful cover skills and hope that your opponent doesn't run a lot of short routes.

Basically, the best way to win at passing is to have two game plans:

1) Throw long every down when your opponent has "slow" DBs. That is fewer than two with 90+ SP.

2) Throw short every down when your opponent has awful cover DBs.

No team is ever going to be able to rotate enough DBs to keep up with a Pass Long team since those routes are all SP vs SP interactions (except in the rare cases where jamming actually works).

BUT NONE OF THIS explains why there are so many INTs within 20 yards, and especially within 10 yards, of the LOS.

Also, AI teams don't blitz every down.
Last edited at 3/08/2018 8:35 pm

Re: Beta update release

By setherick
3/08/2018 9:51 pm
Pretty sure that I've gone over this before, but M2M should factor into covering long passing downs as much as if not more than Speed. Now, let's be fair, no CB in MFN should ever be generated with a SP rating of lower than say 80. But, let's assume that is not changing. How M2M should work on long downs is by allowing the CB to play on the receivers hip and thus preventing the receiver from making long breaks. Right now, WRs vs DBs on long downs are a foot race, and the fastest player is always going to win.

If using M2M to break up long routes isn't an option, then B&R should be much more effective. Instead of holding up a receiver for half a second, it should reduce the receivers effective SP by say 25-33%. The reason why is that the receiver doesn't get cleanly off the line and has to struggle to get to full SP after finally breaking free of the jam or 5 yards when the CB has to stop hand fighting.

Here's where I point out that Richard Sherman, Marcus Peters, Josh Norman, Casey Hayward, and A.J. Bouye all ran a 40 that was north of 4.5. Malcolm Butler ran 4.6.

Re: Beta update release

By setherick
3/09/2018 12:53 am
Last one. My goal from this point forward is to use all I know about the passing game to exploit my opponent's secondary: https://beta87.myfootballnow.com/box/1446

I also should have scored 84 this game, but my 100 catch and 85 catch WRs dropped wide open TD passes.

Mind you, this will require doing a lot of things that go against my own proclivities as an offensive game planner, but most of it will work.
Last edited at 3/09/2018 12:53 am