setherick wrote:
I don't think the same adjustment for zone defense makes logical sense. Slow DBs are actually effective in a zone until the WR gets behind them and then they become a liability since they aren't going to chase anyone down.
Slow DBs were a liability in M2M all the time even though they were supposed to be engaging with the WR. Good DBs are going to use every technique they have in M2M to make sure that the WR cannot get up to full speed, which is probably why there are so many different ways you can get DPI calls now in the NFL but OPI is usually ignored. The reason that I suggested using M2M as a modifier was to mimic the hand fighting, playing off the hip, and angling that good cover CBs employ each play. Faster WRs still speed away from slower DBs in the open field with the code update.
I think the problem with Zone coverage right now is that DB reaction time and reading the plays are not that good.
Of course, as Infinity likes to point out all the time, there would be less of a need of adjustments like this (even though I think it makes perfectly logical sense in terms of the way the game is played) if player generation was more standardized. So no more sub-60 SP DBs, etc. Or if SP ratings were better normalized.
I would think nobody below 50 speed and all DBS(sub 230) over 80. But I could go on about speed to weight to time ratios.
One could twist the words to align some explanation of why a good cover guy would slow down a fast reciever. (Who's a poor route runner ) figured that would be the explanation . ....it works to some extent in word form.
I understand coverage to mean you get there quicker cause the wr is rounding off routes/cuts...taking more time to cover the same distance to where the ball is being placed . Plain and simple. All of that matters but not on a fly pattern .
So to me it doesn't make logical sense . ......but it fits our system and if it works I accept it. I see fast safeties playing over the top could be the huge benefit of this change .
I was just thinking in terms of zone .....why not allow allow bit more time for defenders to get into position vs. Fast/ poor route runners? That is being done for manto man. In other words of course. You could just say they are making better reads?
As for zone reaction time and reads could be to blame but I think positioning aND anticipation is more to blame . Probably one in the same, but zone is pretty bad at times.
I might be missing some understanding of this change , but I want it to look good in the game veiwer . ...those dropped passes look real bad...especially when there is a catch over right after .
Other wise nice work! I can't wait to see what you guys come up with . ..only to break it..jk!