jdavidbakr wrote:
setherick wrote:
(D) Adjust the distance penalties so that they make some kind of sense. QBs shouldn't be having a distance penalty applied for any pass <= 30 yards travel in the air. Right now, any slant pass (~15-20 yards travel) and swing pass (~20 yards travel) are getting distance penalties applied. Also, make those distance penalties scale with the QBs Arm Strength, so 100 Arm has the lowest penalty for a pass > 30 yards, but still enough to disrupt the play.
But distance penalties don't account for throwing into double coverage or missing wide open WRs that are in the FOV.
But, without that penalty, you get high completion rates and astronomical passing results. If we do fix the decision making process at this point, then the completion rates are going to go way up even more, and we're going to have 800-yard passing games again.
But that's kind of my point, and was my point months ago. The problem isn't with the QB and QBs shouldn't be hamstrung by "hold back" code. The problem is with the DBs who can't cover M2M.
The problem is two fold - player generation and code:
* DBs aren't athletic enough to cover downfield because of how they are generated.
* DBs aren't skilled enough to cover M2M because of how they are generated.
* DBs stop covering when a WRs route ends because they cover M2M based on a play and not the player. This is, I am sure, why they mirror WRs instead of playing the ball.
Zone is a whole other problem and not being solved any time soon.
Last edited at 5/26/2018 1:54 pm