raymattison21 wrote:
And seth that db has 50 man and 50 speed. The wr had 78 speed and 100 route. Really no comparison , but we do need better dbs or worse wr generation then.
I don't think he should have been able to make a play. But he also shouldn't have stood around clueless as to what to do. At least in 0.4.2, he would have moved down field with the WR even if he ultimately loses that match up. (To be clear, this isn't just visually worse, it is programmatically worse because it is literally game breaking.)
The problem with WR generation in most leagues is that WRs can be generated from 4 positions - RB, FB, TE, and WR - since owners are savvy enough to move players where they should be. You don't really get the same quality of DB generation and you don't have as many positions that can easily adjust to them or as quickly. This is going to become worse in 0.4.3 because you will have to account for SP, M2M, and B&R for your DBs.
* Low M2M is going to break plays like what happened with that 50 M2M DB above.
* Low B&R is going to cause DBs to get burned deep when they try to jam since bad B&R players are trying to jam just as much as good B&R players. Even though this was "fixed" at one point during the 0.4.3, it's happening again.
* Low SP DBs are going to get burned in Medium and Long routes still even if they have good M2M because of the diving catch code that allows WRs to get up and keep on running after making "a great diving catch".
On the other hand, QBs can't throw short anymore, so maybe it all evens out.