* QBs should come in cold off the bench and it should take a little bit for a new QB to get into rhythm. Obviously this is to combat the ability to keep 'fresh' QBs on the field. I also reduced some of the fatigue impact on QBs.
This is definitely working as intended. I continued to run a rotation in the preseason and it was terrible. Was completing like 25% of passes.
* Since the end of the last season, I've attempted to add some pressure on QBs to get sack numbers up a little bit higher.
Pressure is definitely increased. I have a little concern that it’s too high, but it may just be a lucky first three weeks, cause the league averages are more reasonable.
* Removed holding calls far away from the play.
I feel like this is working. Feel like I haven’t noticed as many annoying calls.
* General QB decision making should be better, throwing to the open receiver more often. (Note that just because the QB doesn't throw to the best receiver does not mean this isn't working, because he still will make poor decisions - but in general, he should be making a better decision more often than previously)
Yes, definitely working.
* QB should be releasing the ball much more quickly
Yes, working. QBs do seem a little more prone to freezing under pressure now though.
* M2M coverage should be improved, where WR can juke and lose their M2M coverage, and good M2M coverage should reduce passes into tight coverage and reduce the success of passes that do go into tight coverage. Again, there will still be successful passes into tight coverage, but it should be more rare than before.
I feel like the DBs still need to be turned up more. With QBs hitting more open WRs, the top DBs should be more lock down feeling.
There are 20 QBs with completion percentage above 70% right now. That’s insane. * DL interceptions should be significantly reduced
Never really noticed this before or now so can’t say.
Overall, I like the code changes a lot, but the ease of passing is a big concern to me. I wouldn’t release it till that gets under control.
I would like to push to get the recent draft changes pushed into production with this patch though. While they may not 100% solve the late draft issues, they are a big step forward. We just started a new season in 15 and I found myself really missing the improvements made in MFN1 draft. I cared about the late rounds this last draft and I don’t anywhere else as much.