jdb wrote:
The "nerfing" setherick is referring to is a reduction of catch probability based on the distance downfield. It's actually not touching anything less than 12 yards downfield. Right now if I turn that off you can score 200 points per game by just playing long passes on offense, so it's there to simulate the fact that long passes are huge when they are successful but are infrequently successful. Some of this will probably always stay because there are other reasons that long passes can be harder to catch than short passes that this game will probably never simulate, but I acknowledge that the penalty is higher than it should be.
I actually am able to test play pairs and give all players the same attribute, and actually wouldn't be opposed to doing some of that and making the results available from my testing environment if some of you would like to break down film that way (I'd prefer to give the links via PM rather than in the forums because that environment is not always running and gets reset frequently and I don't want to confuse someone who might casually come across the link in the forums).
That makes sense.
Have you ever considered a workshop type environment?
Grab a handful of GM's that can help and are good at breaking down film like setherick, Bryson10, raymattison21 etc..(just a to name a few) Meet maybe once a week or so to discuss film etc..?
I can help setup a Discord room for you or your welcome to use mine if you need. In brief, Discord is free and can be used with a mic or via text chat. There are different services as well. This is just one service and i mention it as most of the iracing leagues and teams I'm involved with use it or are migrating over to it and it works well. Throwing thoughts out there as I tend to do too much of sometimes. lol