mardn72 wrote:
Hey Setherick, I'm not trying to be argumentative, but I'm just not seeing the games that same way you are. I've watched every one of my games this season and I see a nice balance between offensive and defensive playmaking, my QB making dumpoff passes regularly, and my QB hitting 2nd and 3rd targets regularly. Maybe would you watch my latest game and see what you see happening?
https://mfn1.myfootballnow.com/log/8153 I know you don't always have a lot of free time, so no worries if you don't want to spend what time have breaking down my film.
I will if I get a chance. I have some time tonight, so I may review a few of them.
As far as being argumentative, I'm being extra obnoxious for a reason. Prior to 4/4, I was the biggest promoter of 0.4.3. It was awesome. It was nearly ready. It had one problem, and just one, stutter stepping broke plays badly -- and really it shouldn't have been a difficult problem to solve.
Since then, as far as I can tell, here are all the things that have been tried:
1) No more dive tackles (made long passes more exploitative)
2) Some kind of funniness with interceptions, which I think was the result of QBs not seeing defenders (made all passing worse)
3) Ridiculous distance penalties added to QB (made all passing worse)
4) Diving catches that make WRs stop almost every catch (just dumb)
Note that none of those 4. NONE OF THEM. Address the root problem with 0.4.3 as of 4/4. The ONLY problem with 0.4.3 at that point. AND a problem THAT STILL exists. DBs stop covering WRs after a stutter.
Now, JDB will argue that these changes were absolutely necessary to stop long passing. But this is absolutely untrue. In the 2035 season, I had no problem controlling Ray's medium/long passing game using CBs that had 100 M2M but slow speed:
https://mfn1.myfootballnow.com/box/7446The reason that I had no problem using slow CBs with 100 M2M was because M2M was appropriately slowing up receivers enough that CBs could dive tackle them.
Then JDB got rid of dive tackling for some reason I'll never understand right before I played Ray in the 2036 season and this happened:
https://mfn1.myfootballnow.com/box/7938And that was the start of my hatred of 0.4.3 (the worst update, which is say a lot because 0.4.0 was...well, it wasn't good).
So between 4/4 and now, 0.4.3 went from being a great product that would have greatly moved the needle on MFN to a product that makes MFN look amateurish to an extreme. AND the ONLY pre-4/4 problem STILL has NOT been addressed. It's just not noticeable because QBs **** REALLY HARD.
I'm also being extra aggressive because I specifically picked up two random beta teams and implemented new game plans to both of them just like a new player. And if I was a new player, and if I had NOT invested a few hundred hours into beta testing at this point, there is no way I would play the game long enough for QBs to gain play knowledge enough to supposedly make them work.