In another sure sign that attributes don't have anything to do with interceptions, 100 Accuracy, 100 Look Off QB threw 5 INTs against an AI team.
Also, I said this before, but this is more proof. Crossing patterns. Do. Not. Work. Now.
https://beta87.myfootballnow.com/watch/1545#282850 https://beta87.myfootballnow.com/watch/1545#282899The QB throws the pass way too early into the pattern and throws into the worst coverage situation possible.
QB decision making on a lot more interceptions is also questionable. This QB has 94 FOV.
Throws into double coverage despite that EVERY OTHER WR is in single coverage:
https://beta87.myfootballnow.com/watch/1545#282906Single coverage on the outside, QB throws to the middle of the field into a cluster of four defenders:
https://beta87.myfootballnow.com/watch/1545#282916Pretty sure this is another example of the stutter step bug where the QB throws the ball to the wrong spot after the WR stutters to break free:
https://beta87.myfootballnow.com/watch/1545#282960So on interceptions, I'm a point where one of two things needs to happen:
1) DB's ability to intercept the ball gets turned down again.
OR
2) QB decision making to not throw into double or triple or quadruple coverage when there are single covered WRs available, the QB has time, and the QB has good FOV is improved.
Since I think 2 is going to be a big change, I think doing 1 would move 0.4.3 closer to release. The number of interceptions, especially on crossing patterns and short passes, makes this unreleaseable because no one will excuse an increase on INTs within 10 yards of the LOS.
Last edited at 3/23/2018 12:36 am