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Main - Beta Chat

Re: Beta update release

By Tecra031
3/15/2018 7:38 pm
I agree 100% woth Wolfpack...after 23 seasons as well, this is most likely my last. The game has been reduced to hunting for code breaking, and that's about it. The fun that this game once had is just about gone.

Re: Beta update release

By setherick
3/15/2018 7:40 pm
Tecra031 wrote:
I agree 100% woth Wolfpack...after 23 seasons as well, this is most likely my last. The game has been reduced to hunting for code breaking, and that's about it. The fun that this game once had is just about gone.


But isn't that exactly what we are working on in beta leagues? Reducing the ability to exploit obvious holes in the code and make the game competitive for everyone?

Re: Beta update release

By Tecra031
3/15/2018 8:06 pm
That is what it should have been, but it isn't. It has become a series of poor rollouts and 'improvements', which has mostly been catered to just a handful of players. This isn't personal at all, but how can Ray throw for 1000yds a game consistently, yet no fix in place for it (it has been just about a whole season worth of games at this point)? How can overuse penalties still be broken? It has been a while since that rollout. Draft obfuscation was a disaster and should never have been implemented to begin with, some kept pushing for it however. And how does a code that broke everything this week even get pushed out without being put through some testing. Salary cap nonsense and contract asks should have been fixed a long time ago. Trade value and trade meter should have been fixed as well...way too many b.s. trades where existing owners take advantage of new owners. Playbooks should have been increased and opened up. So many easier and simple fixes to make this game more enjoyable could have been done earlier. Instead, it seems we are trying to launch a space shuttle before learning to fly a kite.

The "fixes" have made the game worse. Instead of rolling a ton of things back, we leave them and try to roll new 'fixes' to combat the bad ones. We can hide behind the 'beta' league claim, or admit this game has gone the wrong way. My opinion is that it has gone the wrong way and am comfortable saying so having been here from MFN-1 Season 1, just like Wolfpack. Almost all the original owners are gone because of the exact same thing, but their tolerance ran out many seasons ago. I held out hope for this sim, I truly did.

That being said, I tip my cap to JDB for creating this game and sticking with his dream. I know I don't have the skills to make such a sim. I am choosing to voice my opinion at this point and say that this game is no longer enjoyable. I understand there are different levels of sims, but there is 0 enjoyment for me to spend hours figuring out how find an exploit or defend against one. I don't have hours a day to dedicate to this game, nor do I think this or any sim should require that.

Re: Beta update release

By setherick
3/15/2018 8:17 pm
I want to see if the M2M improvements + removing the overuse penalty for base defenses can help slow down Ray's long passing attack. But I definitely agree with you on that point.

I'm also biased because I saw the M2M improvements working in alpha, but we have yet to see a clean implementation in beta.

Re: Beta update release

By raymattison21
3/15/2018 8:29 pm
setherick wrote:
I want to see if the M2M improvements + removing the overuse penalty for base defenses can help slow down Ray's long passing attack. But I definitely agree with you on that point.

I'm also biased because I saw the M2M improvements working in alpha, but we have yet to see a clean implementation in beta.


The results are in the log. It worked just as intended . I scored big mostly on blitzes and broken zones.

Re: Beta update release

By setherick
3/15/2018 8:31 pm
raymattison21 wrote:
setherick wrote:
I want to see if the M2M improvements + removing the overuse penalty for base defenses can help slow down Ray's long passing attack. But I definitely agree with you on that point.

I'm also biased because I saw the M2M improvements working in alpha, but we have yet to see a clean implementation in beta.


The results are in the log. It worked just as intended . I scored big mostly on blitzes and broken zones.



We don't play until late in the season so hopefully M2M and the play matrix is working by then.

Re: Beta update release

By raymattison21
3/15/2018 8:34 pm
setherick wrote:
raymattison21 wrote:
setherick wrote:
I want to see if the M2M improvements + removing the overuse penalty for base defenses can help slow down Ray's long passing attack. But I definitely agree with you on that point.

I'm also biased because I saw the M2M improvements working in alpha, but we have yet to see a clean implementation in beta.


The results are in the log. It worked just as intended . I scored big mostly on blitzes and broken zones.



We don't play until late in the season so hopefully M2M and the play matrix is working by then.


I actually , only had one call out of my matrix that last game.

Re: Beta update release

By setherick
3/15/2018 8:35 pm
My plays weren't called correctly at all, but I'm still trying to figure out if the rules engine is broken or the play matrix.

Re: Beta update release

By raymattison21
3/15/2018 8:50 pm
setherick wrote:
My plays weren't called correctly at all, but I'm still trying to figure out if the rules engine is broken or the play matrix.


I use no rules so...... that's why I think its the matrix .....well only the offensive matrix for me. I still don't know why the game would call a play not set up in my matrix ? It always happens In the two minute drill of the first half or all or some portion of the 4th quarter .

Still, I think yours is due to rules cause it happens on the defensive side.

Re: Beta update release

By setherick
3/15/2018 10:34 pm
This is a standard game, so take of it what you will, but its another 5 interception game on short and intermediate throws. 4 interceptions when facing a blitz 2: https://die-hard-fans.myfootballnow.com/log/438

But what's really infuriating is that if you take away the interceptions, my QB went 23/35, which is good for 66% completion. So, again, good QBs either complete a pass or throw an interception.

This suggests there is something really broken in the passing accuracy code, broken to the point where a QB would complete every pass unless he was hamstrung artificially by some mechanism to scale up interceptions.

I'm really becoming convinced that interceptions have nothing to do with how good your opponent's secondary is. They are some artificial product determined by distance the ball travels and, as we saw in the great broken code games of last night, your QB not throwing the ball right. Never mind that a professional QB is going to throw the ball "right" 99% of the time. He may not be that accurate.
Last edited at 3/15/2018 10:38 pm