Infinity on Trial wrote:
raymattison21 wrote:
If you want punt blocks down and the 46 play nerfed . Mission accomplished (as of now) if you want a different better game fix ints and pressure. That will require the work done months ago to go back on the table as zone is weak compared to man and it’s too easy to pass on blitzes .
Put these two 4.6 versions together and increase pressure but allow QBs to run again. Work on LBers with no coverage assignment and only have backs on wheel routes going deep. If guys blitzed more the long runs would go up but the poor reads by QBs and the throws into double coverage almost requires a game plan with these money plays....and the same could be said for the defense.
I'm not seeing anything in your comments about improving the poor QB play in the current beta code.
No one denies the value of lowering the long passing drop rates. That would be a quick fix of sorts, but cbs in man would still be making unreal off the ball plays and safeties in deep zone would still be jumping routes bad allowing for longer passes in the first place.
I was was speaking strictly of a cause and effect thing. Currently only pass blocking and speed was changed..... it changed other areas as well which change stats. I think some miss how sensitive and intertwined the code is.
In 4.5 I played with a team that wasn’t the best. I played every game without knowing the exact ratings of any player. Grades and playing time were given by film and stats alone .
In addition I tallied stats for throws in double coverage and whether they were completed/ intercepted which drew a picture of passing into tight windows... and compared to nfl stats throwing into tight windows. Simply said our is way high. Here I mainly blame reads which is purely QBs related driven by the pressure and talent of receivers to cover guys.
Poor reads equals poor QBs play cause the speed gaps are too large due to weight.
Other stats were which positions caught or missed those throws in to double coverage/ tight windows.
For cover guys I had a stat that showed yards receded, and whether they were beat due to getting beat in man or zone.... or being in great position to allow for the catch anyway . That painted another picture to prove man coverage it too tight. As a cause and effect thing QBs would do better if man wasn’t so strong.
Another stat I tracked was tackle for loss and all this is to prove what was theoretical. Too many of those as well due to the gaps in speed due to weight. Currently those are way down in beta as I had 18 tfls in one game under 4.5 with one guy. Run blocking wasn’t touched but running has changed.
Changing pressure on the defensive side as well as changing how a QB handles pressure will both change stats and play. So both are changes that will effect poor qb play. Same for coverage and same for changing speed gaps. They are all doing something.... the question is what angle to pursue to get the desired results.
Taking those drops out is powerful but it won’t change throws into double coverage or the fact pressure is ridiculous low. Leaving zone at such a disadvantage opens doors to limited play books on both sides.
Like I said pressure need s to be so low cause QBs would be even worse but I will ask again.... why are there so many throws into to tight windows in the first place?