setherick wrote:
Sure, but my point is that there is only one non-improvable skill that makes a difference right now, and that's speed.
The only time that ST matters for OL is in run blocking. I don't think it's even used in pass blocking.
If you listen to JDB's comments on Bryno's latest MFN podcast, JDB sees football player skill boiling down to who is fastest. It's an incredible shortsighted way of looking at the sport and ignores most of the realities of who makes it in the NFL (i.e. the fastest players are rarely drafted, they don't usually play as long because their body mass composition can't absorb the punishment of the game, there are a number of techniques you can use to limit a players speed like playing off their hip and making them trip over their own feet, most players in the NFL at a position are equally fast, pure speed is rarely used until a player breaks into the open field, etc etc etc etc). Not to mention that in the NFL who is faster than whom breaks down to fractions of a second and not multiple seconds like here in MFN.
The game would play better is speed was like madden....or at least like madden when I played it. Well, not when I first played it the rating were 0-10........not 0-100. When it came popular ..ha!
. Now that speed is distributed through weight....I feel most weight groups should stay within 30 points of each other . Small guys 100 to 70....big guys 70 to 40. Nobody slower unless they are like 330 pounds plus.
And fast is created by technical moves. Just watch clips of Deion vs rice. It's so clear the way rice would create separation vs. Any DB of this day with a 4.68 fourty.
I honestly think madden did the same thing . .....they just played with player ratings till the nfl like stats were produced by the current code they used.