Re: 2023 changes feedback
By jsid
7/29/2015 6:33 am
mrfakename wrote:
jdavidbakr wrote:
jsid wrote:
9 combined INTs last game. Seemed like my QB was getting pressured almost every play against a good, but not god tier D-Line. I might be the minority here, but I think the pressures are OP.
Any other thoughts? Is it too much now?
Have them play me and the minority might become the majority. Granted I tallied up blitzes in another league with this defensive scheme and I was blitzing over 70% of the time. Thats way higher than what the NFL does....so why not have more sacks and ints. I give up big plays, but not so many in this league. Still its 5 games in, but Im on a pace for 100 sacks. Maybe the offense has to change its scheme. Cause there is a few ways to beat it in my mind. But, I'm thinking either me or Jsid is on to something.
Yeah, could be that the GP worked well against me, lol.
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Re: 2023 changes feedback
By jdavidbakr - Site Admin
7/30/2015 5:40 pm
Made a small tweak for tonight's games with the QB pressure - I didn't change anything about the blocking, but I shrunk the circle of pressure influence by 25%
this was under my old handle...the first inclination that blitzing was overpowered . The biggest issue I have is all the fixes put in and still the same issue . Blitzing is too effective .
Some real life counters would be the way to go.
If tackling was harder those ones on one's would be more vulnerable as deep defenders would need to be there .
Alot needs to be reassessed . Idk if pass blocking is that bad . I know run blocking is. But they both stink vs. The blitz .
Man to man and zone seem pointless . Play overuse needs to be looked at hard. Perhaps scrapped.
I really think pass rush and run defense should work in tandem with tackle to create poor and good angles of pursing the ball. That whole system seems tied to heavily to the various levels of knowledge and experience . ...... it's hard to change direction when going full speed....it's the reason speed is so valueable here the ability to cut, play in space , is lost cause there is no agility rating. Just a generic repose linear to all players .
For me that the the main driver , for me , to decide not to pursue development of concrete numbers for combine drills like 20 yard shuttle . ...and or three cone. Ball carry is similar but it no agility rating.
Last edited at 12/30/2017 10:56 am