setherick wrote:
The best part of this code break is that it shows no matter how badly the game breaks, the ALL LONG PASS, CONVOY QB system is still valid:
https://mfn1.myfootballnow.com/box/7789Good job, Ray!
This game I saw the same coverage glitch . The guy is covered well and right before the catch the defender stops moving.
Same...Coverage completely beat but reciever drops wide open pass
Same....Too many sacks from DES
Same zero reaction time interception glitch by d line ..3 of them by my team
Same bad zone coverage
Same bump and run allowing for too much space after a failed attempt
The different things , besides the obvious special teams anomalies
Deep passing was severely deminished .....70 rating
Play abuse had a stronger effect. Defensively, using only three plays... had thier qb going 27/32 at one point. Catch overs like crazy vs, single coverage . He fell apart late in the game,probably mostly due to fatigue and possibly throw count penalties (after 40 ? After 60 ?)
Play abuse offensively I am not so sure but when I did make a catch a looked to see if it were a blitz or not . Most of the game I beat blitzes but non blitzes seemed to stop long passes....
Overall I will chalk this game up to something majorly going wrong in the code and that's it .
...as for the qb convoy system I see some differences in this play by play rotation of qbs. They both start out cold and by 10 or 15 attempts the penalty seems gone.