setherick wrote:
I just ran a whole lot of data and long passes are completely useless. They get sacked or under pressure 50-80% of the time. And when they don't get sacked, they don't complete passes. There has to be some give take here.
This ^^^
QB play has been improved in the last week or so. They now try to find space rather than hide behind a collapsing pocket. However against long passes, forget it. Their is a real reluctance to throw the ball when their is ample opportunity to do it. It's like the QB gets to the end of his reads and then stands still to take the sack.
As an experiment I took long passes out of my gameplan for todays game - result zero sacks taken, we got 12 but our opponent was playing a Tackle with a broken ankle (ankle health: 0) he alone gave up 7 sacks.
With short and medium passes, the QB release is within 2-3 seconds but the pass blocking doesn't hold up beyond that. I would suggest the following as potential fixes.
1. Increase pass blocking effiency against pass rush
2. Pass blocking strength should be position specific. For example, a 60 strength DL, should be the equivalent of a 90 strength LB and a 45 strength DL should be the equivalent of a 90 strength DB. This should do two things - make the battle of strength v speed more even and therefore reduce the amount of teams carrying 15 CB's.
Converting a player from one extreme to another eg DE to CB, LT to WR or vice versa should see extreme changes in strength. On the field it should see good OL bullying weak/understrength rushers pushing them backwards and creating big rushing lanes with an element of boom/bust whereby if the rushers avoids the blocker the QB is in trouble
3. Check what happens with QB logic on extended plays - what are his options when he has finished his reads. Run?, throw to best receiver?, throw into single coverage?, throw deep?, throw it away?, dump off short?, throw a hail mary?
Some of these would result in increased possibilities of interceptions.
4. Increase reception probability on long throws - not massively but if you throw four or five deep ***** in a game you should expect to complete at least one of them