Instead of nerfing blitzes or making the offense do weird things when they face a blitz every down, why not make it so that draw plays and hot routes, you know, work.
We've talked a lot about how screens would help us beat blitzing teams, but no one has talked about how draw plays can be equally effective against a blitz. The object for them is to pull the LBs to the QB so that they cannot react fast enough when the QB hands the ball off to the RB. If the RB can get to the LOS, then he'd be at the second level immediately because the LBs will have been suckered in. The problem is that they do not work on the game...at all. Just imagine what a good running team could do to a blitz heavy team if the shotgun delay sweep worked.
The other problem is that hot routes do not work outside of one or two plays. The only time I've seen a hot route consistently called when a team blitzes is when a team runs the 113 slot slant play. Few other plays send a hot route right at the LBs either.
There is a RB Delay in one of my playbooks.
Are we talking about blitzing 1 or more in the 4-3 and 2 or more in the 3-4 and nickle?
Blitzing with a 3-4 is pretty much common place and blitzing just one is pretty much the same as a 4-3 base. We just dont know where that 4th rusher is coming from. The 3-4 can also act as a nickle of course. So if were talking about making adjustments to combat the blitz ya gotta be careful not to kill the 3-4 or the nickle in doing so. 50+ scores is not appealing.
A screen pass would a be nicely added feature. In RL they seem to get blown up quite a bit now a days with the D-lines being so fast. Not to say they never work cause they do on occasion. But I've seen many of screens get blown up by a blitz from the outside.
Maybe a players intel could play a bigger factor on both sides of the ball when it comes to blitzing and identifying the blitz. To me no player should have 100 intel. That would be genius status.
Besides audibles, shifting and motion is another tool to help a QB identify a blitz. But how could any of these 3 be used in a game like this? Cause the Defense is making as many or more adjustments at the line of scrimmage as the Offense is. How would you even code such things? It's mind boggling.
Last edited at 2/23/2017 12:57 pm