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Main - Beta Chat

Re: updates for 0.4.1

By eyeballll
1/29/2017 5:34 pm
Well, I hope you guys are able to find a solution to the play overuse problem, as it is taking the fun away from the game for a lot of us. Please keep trying, it's important that this is resolved.

I understand Smirt's frustration. In Private75, I lost 3 times last season to Lellow, and his defense has run a grand total of 6 plays since early in the season. To lose repeatedly to the same 6 plays game after game does get frustrating. I got knocked out of the playoffs with those same 6 plays! 1 of those 6 plays is being run unwards of 20 times a game. I haven't said anything, but I know it, he knows it, half the league knows it, but he won't change. It's lazy and unfair, but it works! Winning is more important than peer respect, right?

I don't know, maybe Lellow will just tell me to **** off too, but this is the problem. I wasn't planning on saying anything, but reading Lellow rip on Smirt kind of rubs me the wrong way. Smirt isn't wrong, there is a legit play overuse problem here. I don't mind if a guy wants to run blitzes 100% of the time, that's not my beef. But to just run 6 plays total, all season, is not right.

Re: updates for 0.4.1

By lellow2011
1/29/2017 5:57 pm
eyeballll wrote:
Well, I hope you guys are able to find a solution to the play overuse problem, as it is taking the fun away from the game for a lot of us. Please keep trying, it's important that this is resolved.

I understand Smirt's frustration. In Private75, I lost 3 times last season to Lellow, and his defense has run a grand total of 6 plays since early in the season. To lose repeatedly to the same 6 plays game after game does get frustrating. I got knocked out of the playoffs with those same 6 plays! 1 of those 6 plays is being run unwards of 20 times a game. I haven't said anything, but I know it, he knows it, half the league knows it, but he won't change. It's lazy and unfair, but it works! Winning is more important than peer respect, right?

I don't know, maybe Lellow will just tell me to **** off too, but this is the problem. I wasn't planning on saying anything, but reading Lellow rip on Smirt kind of rubs me the wrong way. Smirt isn't wrong, there is a legit play overuse problem here. I don't mind if a guy wants to run blitzes 100% of the time, that's not my beef. But to just run 6 plays total, all season, is not right.


I don't have any issue with you eyeball. Perhaps you should get your facts straight though before you form an opinion. Smirt got ripped up because he's been following me around trying to stir things up, we all play the same sim. There are those that play to win and those that use excuses such as the state of the sim. I'm not saying you are in that second group, but smirt certainly is, the funny thing about that is he blitzes almost every down with his defenses as well.

Yup I had a couple rules in for certain things that largely contributed to the low play diversity. I do not do this with every team but I have a couple that lean that way. But tell me, how is the play over use any different from throwing deep every down because you know there is nothing the defense can do about it except hope for a sack or getting the QB running and throw off his accuracy. There is not just an issue of play over use, the fact is that most of the zone plays are out because teams are still going to get the catch overs repeatedly, double team a guy? Nope that's mostly useless too, so all you are left with is slime the QB before he slimes your defense.

I certainly agree the sim needs work, but I'm going to enjoy the game for what it is or simply stop playing. BTW, I do not put a ton of effort into game planning, for me it's mostly tedious especially with how many I have. Mostly I enjoy building a roster, signing free agents, drafting new players, but to win games I have to do something game planning wise.

FYI, if you really want to look at someone who has perfected the limited playcalling gameplan looked at what GrandadB is doing.

Re: updates for 0.4.1

By setherick
1/29/2017 6:40 pm
GrandadB has definitely mastered how to win in the current version of the code. Run 3 or 4 plays on defense and 5-10 plays on offense. Sign nothing but 100 SP players to all positions and play whatever scrubs on the OL because it doesn't matter. Code version v.4 has become a huge joke for game planners and talent evaluators.

Re: updates for 0.4.1

By lellow2011
1/29/2017 6:51 pm
setherick wrote:
GrandadB has definitely mastered how to win in the current version of the code. Run 3 or 4 plays on defense and 5-10 plays on offense. Sign nothing but 100 SP players to all positions and play whatever scrubs on the OL because it doesn't matter. Code version v.4 has become a huge joke for game planners and talent evaluators.


It's my opinion that play familiarity is one of if not the biggest contributors to the success of play overuse, familiarity is overpowered and has too much of an effect.
Last edited at 1/29/2017 6:51 pm

Re: updates for 0.4.1

By eyeballll
1/29/2017 7:33 pm
Hey Lellow, for the record, I have a ton of respect for your roster building skills, and I've learned a lot from how you handle contracts and free agents. And I totally agree that there are very defined ways of winning under the current code. Blitzing on defense works, and whipping the ball downfield works on offense, as long as you don't get your QB killed by the blitzing. It kind of reminds me of the schoolyard games I use to play when I was 10: Try to kill the QB before he throws the bomb. I tried to run a short pass possession offense last year, I ended up abandoning it because it wasn't effective against the blitz. So I get it, I agree with you.

I don't mind the constant blitzing, I know the realities of the game right now. Lots of guys are doing that. But 6 plays? Cmon, you can do better than that... Branch out a bit, call, like, 12... Even Grandad calls 12... Unless he's in the playoffs, then it's back to 5 or 6... heh!

Re: updates for 0.4.1

By eyeballll
1/29/2017 7:34 pm
lellow2011 wrote:

It's my opinion that play familiarity is one of if not the biggest contributors to the success of play overuse, familiarity is overpowered and has too much of an effect.


True dat!

Re: updates for 0.4.1

By setherick
1/29/2017 8:04 pm
lellow2011 wrote:
setherick wrote:
GrandadB has definitely mastered how to win in the current version of the code. Run 3 or 4 plays on defense and 5-10 plays on offense. Sign nothing but 100 SP players to all positions and play whatever scrubs on the OL because it doesn't matter. Code version v.4 has become a huge joke for game planners and talent evaluators.


It's my opinion that play familiarity is one of if not the biggest contributors to the success of play overuse, familiarity is overpowered and has too much of an effect.


And spamming is the only way to gain it...

Re: updates for 0.4.1

By lellow2011
1/29/2017 10:48 pm
I've been wanting play familiarity completely done away with for a while now. Perhaps it would be better to get rid the play familiarity altogether and if you wanted rookies to play like rookies you could make position experience come much slower for non kickers, this would also make it harder for a player to learn a position they aren't used to, such as a linebacker playing Dline. The thought of a rookie being perfect at knowing their position by the 2nd regular season game is laughable.
Last edited at 1/29/2017 10:51 pm

Re: updates for 0.4.1

By jsid
1/31/2017 12:01 am
eyeballll wrote:
lellow2011 wrote:

It's my opinion that play familiarity is one of if not the biggest contributors to the success of play overuse, familiarity is overpowered and has too much of an effect.


True dat!


To be completely honest, I might try out maybe 5 new plays per season, but generally stick to the same 40 plays on offense season in season out to keep my familiarity up. I haven't gameplanned (other than a few very minor tweaks) in Custom 10 in probably six seasons.

Literally every game this season including the playoffs I would have the AI figure out Run/Pass, scout the top 10 plays on each side of the ball, deactivate/reactivate my players based on injuries, and I'd be done.

Re: updates for 0.4.1

By WarEagle
2/06/2017 8:46 pm
JDB

I was hoping you would give us an update about what your plans are to address the issue with the teams that are using the "blitz every down" strategy.