In the NFL ,how many times would a team run the same play without the other team sussing it out,making ajustments and nulifying that play?
Maybe 4 times?
In the MFN at the moment there`s no need to have a full playbook on O or D,just a select number of plays,soon everyone will run the same select few plays and where does that leave this game?...boring!
Surely this potentialy great game should be creating different ways to play the game and win on both O and D.Having players who work in your offence and defensive schemes should be what the game is all about,not everyone doing exactly the same thing playerwise and scheme wise.
How about having a
setting where having run a play (O or D) 4 times in a game, that plays probability of being used in your gameplan/rules is reduced by 30%,6 times 50%,7 or more 100%.
The figures are estimations ,but you get the idea,the more times you use that play,the less likely it will be called.If you run out of plays for that situation the AI automatically calls a play for you anyways,so that will not be a problem with running a play,even if it`s one you never would have picked,so a play that gets picked 7 times never gets called.
This means you have to run more different plays on O and D,making for a better game.
Just my 50p`s worth.
Thanks for continuing to make this game better and better JDB.
Last edited at 12/14/2016 5:05 am