Just to help direct votes I am using a cheater defense( only three plays ) as well. Here in mfn one my defense isn't great but something seems off.
My cbs are leading the league in interceptions . ..one has only started five games. My fs CA% is near mid teens . Yes my 6 speed DT has averaged two sack a game , but between my two DES and my slb we are averaging two more sacks a game. ....not over the top, but I think it's enough pressure coming from the outside.
Updating the cheater offense (throw deep everytime ) I have installed the plan in to 87 with hopes that the newest changes(sacks and ints) would have been implemented last night. (My understanding was beta meant all leagues as mfn is in beta, and bleeding was a different beta engine test)
So, the preface to a game vs. JDOM s old team ( he quit recently ?) ran by the cpu. My team has a 50 rated qb and four fast wrs. My right side of the oline had 80 and 100 Pass Block but there experience was in the fourties. The rest of my line is close to elite.
JDOM s had close to an A grade set of fast dbs. And the cpu ran a decent amount of deep coverage .
The results were my qb starting out something like 1 for 17 (I was almost sure the changes were installed ) but slowly we crept back in by completing deep passes here and there. Same goes for the defense we kept them in check (although the ai offense is a bit weaker than the defense)
14-13 was the final score....not that bad but as my team gets more familiar I wonder the future results ....
Overall I would like to see the new changes for many of the reasons war stated above. Overall, I feel better about the new code as I am chalking up offensive statisical anomalies to the abundance of talent in older leagues . Defensive anomalies is what I am focusing on now. Well, only in heavy lb man defenses cause zone just gets gashed too easily.