“that play should be analysed as to where and when it works and which plays should best defend it and find out why they don't.
Conversely we should also look to highlight plays that just don't work and find out why it doesn't get the anticipated results.”
these two statements are the same to me. The reason they don’t work or are exploited is cause nobody would do that in real football at the rates here. I don’t want to find out what works here based on our code . I want the code to act in the realms of real football.
Nobody will pick up the wrong blitzer almost every time, or throw to a covered receiver every every time , or take a sack almost every time . Especially when the skills are what should differentiate it. Otherwise speed will rule. These plays posted clearly represents that to me and will be ones I either seer towards or away from come a new code release.
It’s not that that guy messed up because of this rating or skill set. It’s cause his assignment within that play is either lacking or broken somewhere in the scenarios of code within the snap to whistle Ideally you want the assignments correct then you would want the guy to act accordingly. If something is non nfl like then is just rudimentary. I am with infinity here as it not to much ask but maybe too much to code right now.
Suggesting things within the ways the code currently works would be easier to tweak and rewriting complete parts of code requires more of everything as one part could effect another or put it way ahead in terms of completion when compared.
I am ok with punt blocks now but not pressure...no way
And like I said if pressure is upped then passing will be down. Then if If passing is upped then ints could be turned down. I will still trend towards certain plays that have always been broke. That’s why I suggested fixing zones cause tons of holes were tackled at once with a simple fix. Qb scrambles could be looked at .... really any scenario when the play breaks down on both sides of the ball could be looked at .....while the whole time tweaks to the effectiveness of certain ratings could hone the whole thing in.
Changing reads would be great but we just did that in 4.3 or something, but there more throws into tight coverage now. It helped infinity and I s last game drops go through roof. Really guys jumping routes bad would have a great effect on leveling defensive effectiveness. How many off ball knockdowns and ints , while in man , do you see a game? I count like a dozen....so why not play man here ? Maybe cause a lot of nfl teams don’t well at least not every snap.
I think it was the madden bowl a paid contest was won by a guy who ran every time .... drafted no QBs and beat everyone. That’s embarrassing for a game with so much money flowing through it. His handle was like “the joke “or something like that but quite fitting in the end. He just exploited weak parts of the code.
We got to tighten up those weak parts one by one and not overpower other parts in the process. I heard the new madden is taking some flack so I am not worried about that here. Just keeping it balanced.