raymattison21 wrote:
Something is slowing them beyond speed acceleration weight algorithms. The dline is acting normal...there a lot of blow bys and QBs are slow looking but my faster dline make it there faster.
For the last time, the problem IS that the WRs are NOT accelerating. Can you just let JDB respond to my comment?
The bonus problem is that QBs are too slow in their reads, but when WRs aren't getting off the line before the QB gets sacked, it doesn't matter.
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Updating this with an another observation that has gotten buried that I want to pull back up.
The reason that the YPA is low, and will be much lower in veteran leagues, is because M2M defense is still overpowered and zone defense is still largely useless. (This is probably what is throwing off any automated testing too since AI game plans are all RNG.)
I have been using the same game plan I put together to slow down all of the 4.5 exploit plays, and it is utterly dominant in beta.
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Final observation I want to unbury. Most of the low YPA is because of the high school level depth on routes. This has been a problem for a long time, but it's more noticeable now that other things on the game has improved.
Let's take the drag route. In the game, the WR turns immediately and runs down the LOS at a depth of 1-2 yards. An NFL drag route is going to curve toward the 5 yard mark from the LOS.
The hook routes are also off depth and timing. The 2-3 yard quick hitch route in MFN is the appropriate depth. But the 4-5 yard curl ins should be extended out to 7-8 yards, and the WR should not drop back more than a yard from the depth because the ball either needs to be in the air or the WR needs to (1) post/stop if there is a hole, (2) run a go, or (3) run parallel to their spot. WRs should never "come back to the ball" since that pulls the defender back to the QB who is likely to scramble.
The other issue with the hook routes is that none of them are back shoulder which means you can't get the defender out of position, but that's a different story.
The dig and cross routes on some of the medium plays (see 113 FL Post) are also too shallow. That dig should happen at the 10 yard from the LOS mark between the LB and the safety since that is the gap in the field. The deep cross on that play should happen at the 20 yard from the LOS mark and force the safety to make a decision who to cover. If the safety comes up, the QB should go to the deep cross.
The flag and post plays aren't worth discussing since QBs don't anticipate their throws.
Last edited at 11/29/2020 9:57 am