setherick wrote:
Yes, Ray, you are absolutely correct. People in veteran leagues running nothing but M2M defense with strong B&R DBs because of how we've had to adjust to the garbage exploits of 4.5 will absolutely love watching our passing disappear and no team scoring more than 10 points per game.
I bet my USFL team would allow < 32 points FOR A YEAR in the current beta code.
In fact, if it were not for 2 broken plays in the LC, my awful MFN-1 team would have only given up 16 to one of the strongest running teams in league.
I see nothing wrong with this. If you want the remaining veterans to quit...
A strict man scheme for the outside CBS(2 who look great)...fast yet under(default) rated D lineman, near elite speed LBers, 46 plays called, and that LBer flats play....
Sounds great but wouldn’t 4.5 be favoring the defenders as well..... as long as they have speed. 4.5 had Alot leave due to the lack of offense.
Even watching the top defense teams meet in n the super bowl , for 4.5 , stats drop.....I have yet to see this trend in 4.6 .
One game in and you see passing is hampered but small changes here and there will see a complete game with more offense. The old 4.6 had too good of a defense too...so he upped the offensive numbers. It would’ve been a nice addition to any code due to the holes in zone. Coverage was s still broke but more balanced in terms of effectiveness.
Getting wrs and QBs through their routes/ progressions quicker would help all those codes. But slow defenders still don’t get deep enough and all stop or make a play on the ball at the wrong times allowing for huge yards after the catch. The defense has to be better a Coverage (bump or man) to make up for those facts.
When getting open should be easier and the recovery should be too. Or they should not get open as far as they do when they finally get open.
This window of speed exploited in 4.5 is here in 4.6 but I bet you will need even faster players to accomplish it.