setherick wrote:
raymattison21 wrote:
setherick wrote:
But, wait, there's more. On this play watch the battle between the center and defensive tackle on this play. The DT is driving west on the C, pushing him back toward the running back. As soon as the RB gets to the LOS, somehow the C and the DT swap places so now the DT has to drive the C east to try and catch the RB:
https://mfn1.myfootballnow.com/gamecenter/view/5861#1054796 I saw multiple of these types of blocks throughout the game. It looks like it happens every play, including passing plays where the pass is completed downfield and the DL turns to pursue. This is completely preventing the DL from being able to actively pursue the ball carrier. This must be fixed. Preferably by the next sim.
This is the only reason I said turn down blocking, but my ends are nerfed in the run game right now.
I want to reevaluate it once JDB fixes the Mad Hatter "switch places" bug. It may be fine. right now the OL can basically trap the entire front 7 once the RB gets past the LOS.
To me this is visually impaired . The player had position from both angles of view . They are just displayed jumpy....in an as if he did that, but all the little movements in between are missing.
But to me it a block held very long. In real football an effective block can be 7 seconds like now or it can be .7 seconds, perfect positioning at the right moments .
Play calls and rules within those assignments dictates whether a block should be held for a period of time in a 3D space.
Here we are pretty flat in terms of what is effectiveness. Simply its a long block. Not a stalk, chip, kick out , or a chuck all have different times in which they are considered effective.
Untill, rules within assignments are added blocks need to be short, as I feel strength is what helps you hold them longer . ...speaking with 100 skill.
I watched Hedman a rookie DE in 75 destroy my left tackle in the run game....8 tackles. Technically my player was better but less physically gifted. It was ok and fun to watch , but here I cannot say what is going on with line play.
Except don't abuse, and these mad hatters or long blocks lower the gang tackles . ..that's what we lost. Its more like one two or three guys instead of 3 ,4,or 5.
For nonsense reasons the term "mad hatter" is related to mercury poisoning . A day care my daughter went to was near an old quicksilver mine. ....sorry pointless
Last edited at 1/07/2017 11:50 am