If you're in the
test league complaining about too many changes happening, I don't even know where to begin in helping you, haha.
What's problematic with running in non-MFN1 is that it's
exceptionally easy against bad teams, whilst being next to impossible against top tier teams. It's also very limited, with inside runs all but guaranteeing a net negative against elite defenses, and only a handful of outside runs standing any chance of a positive gain. Even those are mostly fixed at around a 3-5 YPC average at best, and can be game planned against.
The end result of this is that while league rushing averages are actually extremely
high in terms of YPC and RYPG, most 'elite' teams don't even bother come playoffs, beyond only the weakest lip service.
The consensus seems to be that rushing is now OP, but I was wondering how folk felt about that in terms of the above issues being addressed. Specifically: 1) Is a rushing attack truly viable against 'elite' defenses, and if so 2) Are there more viable plays against said 'elite' defenses? And finally, as a corollary to all that, 3) Are 'bad' defenses just getting completely railroaded?
I'm concerned that any significant linear boosts to rushing will result most predominantly in a further punishment of 'bad' teams. Even in the 'legends' league, 75 I was able to run a pretty one dimensional rush attack that just straight up abused weak defenses, despite a pretty underwhelming offensive line. Naturally though it was entirely useless whenever I bumped up against any real competition whatsoever. But the overall results for the entire league's season were
way higher than the NFL, thanks to everyone padding their stats on the chum.